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Old 09-28-2008, 10:26 PM   #21
[R-CON]Exec
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Default Re: [Vehicle] EFV [WIP]

Quote:
Originally Posted by Matze:O:G:H View Post
does anybodey know a tut how to model tank wheels for bf2?
hope u understand what i mean
Somebody told me to do this way:



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Old 09-28-2008, 11:25 PM   #22
[R-DEV]Eddie Baker
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Default Re: [Vehicle] EFV [WIP]

The big problem with the EFV in game, though, is the limitation of the number of passengers. The EFVP can hold 17 dismount troops with full equipment and supplies. In game we can make it hold 6 plus a 2 man crew. Until we move to a new engine that supports this or the ability to "free stand" in a moving vehicle, I don't think we can really use this or an AAVP7 in game.

Best bet for this engine is to see what wins the MPC contract and model that.
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Old 09-29-2008, 03:02 AM   #23
Matze:O:G:H

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Default Re: [Vehicle] EFV [WIP]

thats a picture of an impoted t-90 in 3ds max
and i dont understand why the wheels look like this
PLZ help

can we add a 2nd invisible vehicle to EFV with a smaller enteryarea and only the geom0
like a children
so that when the first vehicle is full the rest will enter the second one.
2 crew + 6 pass. + 8 pass

Edit: i found a tut
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t90.jpg  
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Last edited by Matze:O:G:H; 09-29-2008 at 06:12 AM..
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Old 09-29-2008, 02:44 PM   #24
[R-DEV]motherdear
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Default Re: [Vehicle] EFV [WIP]

i'm not sure that we will be able to link the vehicles matze i believe it was tried with the chinook in the works but it didn't work out sadly.
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Old 09-29-2008, 06:03 PM   #25
Matze:O:G:H

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Default Re: [Vehicle] EFV [WIP]

hey.
want to inform u that i am optimizeing the model for uvw mapping now
so maybe in some weeks...
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Old 09-29-2008, 09:34 PM   #26
Rudd
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Default Re: [Vehicle] EFV [WIP]

Quote:
Originally Posted by Matze:O:G:H View Post
can we add a 2nd invisible vehicle to EFV with a smaller enteryarea and only the geom0
like a children
so that when the first vehicle is full the rest will enter the second one.
2 crew + 6 pass. + 8 pass
I read a Eggman post ages ago talking about this, there was some public discussion, but I think it was taken behind the curtain to figure out if it could be done. And I doubt it could.


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Old 09-30-2008, 01:54 AM   #27
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Default Re: [Vehicle] EFV [WIP]

yeah Matze:O:G:H, your idea is not half as original as you might think, and there have been various trys to achive this, but linking vehicles seams to be completely impossible in bf2


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Old 09-30-2008, 03:30 AM   #28
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Default Re: [Vehicle] EFV [WIP]

yeah I beleive I was the one who started that discussion, all because I mis understood a thing from BF42


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Biggest time killer :P

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Old 09-30-2008, 03:47 AM   #29
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Default Re: [Vehicle] EFV [WIP]

Quote:
Originally Posted by [R-DEV]Eddie Baker View Post
The big problem with the EFV in game, though, is the limitation of the number of passengers. The EFVP can hold 17 dismount troops with full equipment and supplies. In game we can make it hold 6 plus a 2 man crew. Until we move to a new engine that supports this or the ability to "free stand" in a moving vehicle, I don't think we can really use this or an AAVP7 in game.

Best bet for this engine is to see what wins the MPC contract and model that.
is it really a big deal that it can only hold 8 people? every vehicle in the game has that limitations. if it held 17 people, that would be half your team in just one EVF. this mod aims for realism, but it has to work within the confinements of the BF2 engine, and an EFV dismounting only 6 people is much better than not having an EFV at all.

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Old 09-30-2008, 05:11 AM   #30
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Default Re: [Vehicle] EFV [WIP]

i think the problem was that the composed vehicle would explode all the time? im not sure though.
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