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#1 |
![]() Join Date: Jun 2008
Posts: 814
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Well, now that I'm waiting for feedback about my Artillery IED, I'm going to start making another weapon (I know, I don't play enough).
Wire traps or "booby" traps are quite common among guerilla forces such as the Insurgents and Militia; however, the only tripwire device in all of PR is the trip flare. So, I figured I would make a wire trap. The idea basically we be to copy the trip flare weapon, change the "explosive" (flare) effect to a grenade sized explosion and make a new model and skin. Wire traps are really quite easy to make. While thinking about this idea I, originally, made a diagram. ![]() The original inspiration came from SWAT 2: Police Quest, which is where I got the top image from. A few days later I was bored and thinking about it again and I decided to make one in my dorm to show just how simple these things are. So, I took my dummy pineapple grenade, some string, a Canadian tea tin and my bed post. It is really easy, you just tie the string around making sure to * , *, stick the grenade in the can and tie the opposite end of the string to something stable. ![]() ![]() The can is heavy enough, but not more heavy/sturdy than the anchoring object (the bed). ![]() As I step, the can tilts over, eventually... ![]() Causing the can to fully tip over and causing the grenade to roll out of the can. Obviously, in real life, people walk over the trips at a much faster rate, which causes the grenade to fall out faster and not give the victim enough time to notice the trip in progress. And these are totally realistic for the unconventional forces - I made this thing in my dorm room in less than 2 minutes. It took more time to find the can than it took for me to make the trap, and the only result was that my dorm smelt like maple tea for the next hour (which isn't really a bad thing). Anyway, I've currently made the can model and I'm trying to follow a tutorial I've found about modeling a WWII style pineapple grenade. And in game the trip will consist of a hand grenade, a rusted tin can, some thin string or fishing wire and a little piece of metal anchoring the wire to the ground. I'm really hoping that these will have great potential and that Insurgents will even be able to put these behind the gates on Korengal, effectively making doors rigged to explode. I've recently done the work for the weapon such as the tweak and con file. The explosive effect is a direct copy of the explosive effect of the F1 Grenade. I've even tried out my "wiretrap" weapon (basically tripflare with modded code) on Korengal, and the trip works great with people and vehicles; however, trips do not respond to the gates if you put the trip behind a locked gate and then proceed to blow the gate open with a shotgun. So, hopefully that isn't hardcoded and that way Insurgents will have the ability to rig doors, which could be especially helpful when defending a cache. Sound good to you guys? Note - *s are items removed to prevent terrorist/explosives education |
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#2 |
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excellent idea
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#3 |
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love stuff like this, this would make being the ill-equipped team so much more fun
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#4 |
![]() Join Date: Apr 2008
Location: Indiana
Posts: 885
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Only down side would be accidental teamkills, so these should be marked like mines.
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#5 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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even if you do mark it the player base in Ins still is a bunch of nimrods mostly so it'll still happen/
I like it but why not just dump the F1 model into the can instead of making a totally new one? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#6 |
![]() Join Date: May 2007
Posts: 864
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Yes! Canadian maple! and good idea, but isn't it pretty much a claymore?
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#7 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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it is but you have to be in a certain distance to get killed by it, the claymore I've seen has killed vehicles from across a road
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#8 |
![]() Join Date: Apr 2008
Posts: 43
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greate idear!!!
i love this insergent claymore... but it must have a delaytime of the grenade of the normal grenade... and dont forget to make the Grenade sharp XD |
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#9 |
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I see a R-CON tag comming.
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days" [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
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#10 |
![]() Join Date: Jun 2008
Posts: 814
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Yeah, its basically the claymore that someone would make if they only had a grenade and didn't have any motion sensors laying around.
Also, I can't just borrow the F1 grenade model because it is the property of the PR Devs and I can't even request to use those unless I'm part of an officially recognized community mod. Also, I worry about all the tks as well, but people should be pay attention more often, I don't know a way around it. As for the timer Schultz, if you knew how to make one of these you'd understand that it should go off the second you step on. It is part of the stuff I left out so as not to educate terrorists. Finally, jack, that's pretty much what I'm trying to do with a lot of my projects because it's quite amazing what you can make with minimal weapons and a lot of imagination (so I'm assuming that Insurgents have a lot of imagination because they can only play with sand as kids <-- Mean joke/sarcasm) I've got a lot of stuff to think about with this weapon though. I have the can and grenade pretty much done, but the trip wire itself is a very tricky thing. The tripflare as an "antenna" magically spawn in the side of the weapon, and that's what trips it. However, I want the string to be thinner and I don't want the string flopping around like the tripflare's does (I'm pretty sure tripflare's using something else than standard string, so yeah) EDIT - Well damn Ramagnolo, you're nice. I don't know though, I'm a younger sibling so my sense of self esteem is seriously f'd up (as in I was always told that I was stupid, etc., which I guess you could say consider how damn smart my brother is, but that's a whole other story!) |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Informally retired modder - Projects: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ,PSC Faction |
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| Tags |
| trap, weapon, wip, wire |
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