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Old 09-06-2008, 11:39 AM   #21
[R-CON]tupla_s
PR:BF2 Contributor
Default Re: [Weapon] M49A1 surface trip flare [WIP]

Quote:
Originally Posted by e-Gor View Post
You'll eventually need to make LODs for it (at least for 3p)

When you're completely done with the model and UVs, clone it a few times (make sure it's a copy, not instance), and start removing polys. The multires modifier is very good for reducing poly count in a sane way, although for the lower lods you may well want to edit them a bit afterwards. You should give it 2 or 3 LODs, with the last ideally somewhere around 10% of the original poly count.
Like this? Is the hierarchy right?


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Old 09-06-2008, 11:47 AM   #22
Z-trooper
Retired PR Developer

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Default Re: [Weapon] M49A1 surface trip flare [WIP]

It looks about right yea. Try it out - see if it changes lod in the editor/game I think you could still pull off some polys though, at lod2 you cant really see all that much other than the general shape (especially if its a weapon/small object like this)

"Without geometry, life is pointless"
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Old 09-06-2008, 11:53 AM   #23
[R-DEV]Pride
PR Artwork Team

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Default Re: [Weapon] M49A1 surface trip flare [WIP]

Yeah, for the last lod it really should be nothing more than a simple cylinder, with maybe a few bits on it.


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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
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Old 09-06-2008, 01:10 PM   #24
[R-CON]tupla_s
PR:BF2 Contributor
Default Re: [Weapon] M49A1 surface trip flare [WIP]

Well it's ready, except that "string" should be remade and positioned. Anybody know where the model for it is located?


Chuc I'll PM you the files, so you can animate it.


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Old 09-06-2008, 05:41 PM   #25
ReaperAce712

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Default Re: [Weapon] M49A1 surface trip flare [WIP]

just a suggestions will u be able to throw it on walls? like use left click to throw on walls and right click to deploy on ground


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"Cluster bombing from B-52s is very, very accurate.
The bombs are guaranteed to always hit the ground."
-U.S. Air Force
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Old 09-06-2008, 05:52 PM   #26
[R-DEV]e-Gor
PR Coder Team
Supporting Member
Default Re: [Weapon] M49A1 surface trip flare [WIP]

Quote:
Originally Posted by tupla_s View Post
Yes, looks good. Perhaps add another really low poly one, but it would be fine as it is there.
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Old 09-06-2008, 05:59 PM   #27
[R-CON]tupla_s
PR:BF2 Contributor
Default Re: [Weapon] M49A1 surface trip flare [WIP]

Quote:
Originally Posted by e-Gor View Post
Yes, looks good. Perhaps add another really low poly one, but it would be fine as it is there.
Already made the lod2 as low I could whit out losing the shape. Other lods are the same


Still should fix the "string", but can't find it anywhere from the objects folder.


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Old 09-08-2008, 11:06 AM   #28
[R-CON]tupla_s
PR:BF2 Contributor
Default Re: [Weapon] M49A1 surface trip flare [WIP]

I have a small shadow problem with the model. The shadow makes an clear edge rather than changing smoothly to darker. If you look at the left side of the handle you can see the shadow makes a clear edge on the flare part.
Anybody know what's causing that edge. Not a big problem, it's just annoying.




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Old 09-09-2008, 01:19 PM   #29
black-wolf
Default Re: [Weapon] M49A1 surface trip flare [WIP]

Tupla s for R-CON!
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Old 09-09-2008, 01:57 PM   #30
Rambo Hunter

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Default Re: [Weapon] M49A1 surface trip flare [WIP]

Quote:
Originally Posted by black-wolf View Post
Tupla s for R-CON!
I second the motion!



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