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#21 | |
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PR:BF2 Contributor
![]() Join Date: May 2007
Posts: 132
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#22 |
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Retired PR Developer
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It looks about right yea. Try it out - see if it changes lod in the editor/game
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"Without geometry, life is pointless"
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#23 |
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PR Artwork Team
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Yeah, for the last lod it really should be nothing more than a simple cylinder, with maybe a few bits on it.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
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#24 |
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PR:BF2 Contributor
![]() Join Date: May 2007
Posts: 132
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Well it's ready, except that "string" should be remade and positioned. Anybody know where the model for it is located?
![]() Chuc I'll PM you the files, so you can animate it. |
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#25 |
![]() Join Date: Jun 2008
Location: United States
Posts: 148
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just a suggestions will u be able to throw it on walls? like use left click to throw on walls and right click to deploy on ground
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Cluster bombing from B-52s is very, very accurate. The bombs are guaranteed to always hit the ground." -U.S. Air Force |
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#26 | |
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PR Coder Team
![]() Join Date: Mar 2006
Location: Cambridge, UK
Posts: 3,752
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#27 |
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PR:BF2 Contributor
![]() Join Date: May 2007
Posts: 132
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#28 |
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PR:BF2 Contributor
![]() Join Date: May 2007
Posts: 132
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I have a small shadow problem with the model. The shadow makes an clear edge rather than changing smoothly to darker. If you look at the left side of the handle you can see the shadow makes a clear edge on the flare part.
Anybody know what's causing that edge. Not a big problem, it's just annoying. ![]()
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#29 |
![]() Join Date: Dec 2007
Posts: 1,567
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Tupla s for R-CON!
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#30 |
![]() Join Date: Dec 2006
Location: Honolulu, Hawaii
Posts: 1,940
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| Tags |
| flare, m49a1, surface, trip, weapon, wip |
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