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#1 |
![]() Join Date: Feb 2007
Location: Colorado Springs, Colorado
Posts: 1,726
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Before you stop reading, understand this.
I've done the research, and it's easier than you think. Why: Of course we are being overrun by proposals for this country and that, with very few of them bringing anything original to the table as far as gameplay. We have more than enough conventional factions, and I will freely admit that the German Forces, my own brainchild, was pushing the boundaries of the excessive. So, after a brief discussion with Brummy regarding the Congolese faction, I came up with this idea to bring some new, exciting, fast paced, ambush-oriented gameplay to a mod otherwise consisting of turtle paced conventional warfare. Not that there is anything wrong with that, but a change of pace is always good. What: I understand the taboo surrounding the Special Forces around here, particularly the SEALs, but with the new kinds of gameplay being offered, we have more options than the mundane point capture system. The only opponents for the SEALs would be insurgents and the Congolese, the latter being my only focus as of now. The majority of this project would be map making, and I am willing to bear the brunt of that responsibility. If you think it's going to be a lot of work, I have set up one of my world famous spreadsheets to demonstrate the scope of the project. Google Docs - Navy SEALs Design Plan As you can see, models would be based off of the Special Forces SEALs and the weapons would be a mixture between M4s and MP5 SMGs. The maps would be objective rather than CP driven, Ie. liberate the villages or perhaps a return of the extraction game mode Ie. SEALs fight their way to a crash site in the jungle, retrieve a pilot (kit), and fight their way out. (Perhaps with 0 respawns) I'm personally liking the last comment in parenthesis. Who: That's entirely up to you guys. Is there support for this project? ********************************* Updated Sept. 4, 2008 I made this as a second post to clarify a few things as to how much work would need to be done for those of you who didn't review the design plan before posting: (Link is here) The biggest project is the creation of a single map for a prototype version. I will handle this responsibility. (Extraction type gameplay that will resolve quickly. Ideal match length would be 10-20 mins. Congolese can respawn, SEALs cannot.) The current SF SEAL models and skins are good enough for a basic proof of concept and don't need any work for the time being. Weapons just require a little bit of coding changes (Take US Army M4s, make automatic, ???, profit!) apart from the MP5s (of which Z-Trooper already modeled a while back) of which only the MP5SD6 needs to be skinned and coded. (The Mk12 SPR w/ silencer made an appearance back in v0.3) All the vehicles potentially necessary (listed above in the design plan) are already finished and require no work. This is quite literally all that needs to be done for a concept to be assembled and tested. Gentlemen, this is a very small project so no need to get our panties in a bunch. If we assemble a concept for private download and testing before a possible inclusion in public release, there is really no reason for anyone to fret. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. LeMazing. |
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Last edited by BetterDeadThanRed; 09-04-2008 at 05:02 PM..
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#2 |
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Retired PR Developer
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Since its you
And would the only balance against some of the best trained soldiers be tough objectives, or would the enemy team get extra stuff? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#3 |
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PR:BF2 Developer
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This might work but one of two things are going to happen.
1. This idea will be shot down 2. This will be a idea everyone wants Now i reckon it would be better if it was the Australian SASR lol J/K... I am behind this idea... I might be able to help with some small stuff depending on what it is and if i can slide it in somewhere lol. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#4 | |
![]() Join Date: Feb 2007
Location: Colorado Springs, Colorado
Posts: 1,726
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Quote:
As far as balance goes, I designed them to be balanced given their objectives needed to win. One map I have been conceptualizing involves SEALs paradropping into the ocean to awaiting RIBs. They will land into a dense jungle with the objective of reaching a crash site and retrieving a pilot kit (one member becomes the pilot) and bringing it back out to the ocean for extraction. However, the Congolese will enter from another side of the map and it will hopefully play out like a stealthy version of capture the flag. I would like to add one twist though, the Congolese can respawn, the SEALs however cannot. Given the match length, I don't see this being a problem. But again, just some ideas. I don't know how this project will pan out yet. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. LeMazing. |
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#5 |
![]() Join Date: Jun 2008
Posts: 814
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I'll help, just lead me know (I'm great with stupidly repitive/boring txt work, I'm good with mapping, I'm ok with skinning and I've just begun modeling). I'm not sure how the Devs will react to this, I know that Rhino doesn't like the idea of an SF faction too much (due to conversations regarding PMC faction).
Also, I don't see how the Support Truck is going to fit into the Seals. First, Seals don't really build stuff, it's in and out. Also, I'd suggest the Support HMMWV if you do have them building. Also, I feel like more weapons should have the option of being silenced. I'm not saying make every weapon have a silencer, but if you have a night map, I really think most of the weapons should be silenced. Also, what are we going to do about SCUBA and SDVs (Seal Delivery Vehicles). I guess we could ask NAW about how they did submarines, but I'm not feeling any real ability for BF2 to have serious underwater operations. Then again we could just have them only use RIBs, whatever you think. Also, will Seals only fight the Congolese and is there much information about US operations in the Zaire/DRC? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Informally retired modder - Projects: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ,PSC Faction |
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#6 |
![]() Join Date: Jul 2008
Posts: 126
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If you need any help coding this,I'll be glad to help.might even give making some textures a try
I ope eventually we can have special forces for all the conventional armies |
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#7 |
![]() Join Date: Apr 2008
Location: Indiana
Posts: 885
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Bear with me because I'm basing this of of BF2 SF, but don't the SEALS use the SCAR rifles? Plus the skin from BF2 SF could be suffice enough until newer skins are made.
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#8 | ||
![]() Join Date: Feb 2007
Location: Colorado Springs, Colorado
Posts: 1,726
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Quote:
Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. LeMazing. |
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#9 |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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I support the idea, I'd help but I'm stumbleing through modeling a cube as my first project and College is ramping up. I'm good for helping with ideas, but I suppose everyone's good at that
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#10 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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I usually support you red, but this time im afraid not.
i don't think pr should focus on the small battles going on behind the lines. cqb, and all that fancy stuff is just not good in pr. i love the idea, ive been dreaming about it too. Maybe after 1.0, the mod is well estabilshed it can focus on other things, but i don't think we should be dragging away from what devs want to do right now with the mod. anyway, good luck if this lifts off |
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