project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 09-04-2008, 06:57 PM   #31
Jonny

Jonny's Avatar
Default Re: [Original Proposal] Navy SEALs

For the no-respawn thing you could also put the ticket limit to just 30.

That would work quite a lot better than an INFINITE respawn timer, it was a little buggey doing that back when I tried in v0.756.

Need any coding? I was planning on making a new faction anyway just to see if I can get it to work.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
Jonny is offline Reply With Quote
Old 09-04-2008, 08:32 PM   #32
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: [Original Proposal] Navy SEALs

Quote:
Originally Posted by [R-CON]THE.FIST View Post
and so on WTH guys open your eyes alredy there is alredy 7 factions that need help and thats what you do
this is true, I'd rather see variations on the current PR style of conventional vs conventional, or conventional vs insurgent faster than have this as an extra sideshow

great sig btw

but if you are gonna do this, just outta curiosity, how far off the mark were EA with BF2 SF skins?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
I'm AFK until further notice, have fun guys.
Rudd is offline Reply With Quote
Old 09-04-2008, 09:03 PM   #33
EOD_Security-2252

EOD_Security-2252's Avatar
Default Re: [Original Proposal] Navy SEALs

Depends Rudd, US special forces (Canadian too I believe) may wear whatever they please (generally of course) when they go on an operation.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Informally retired modder - Projects:
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
,PSC Faction
EOD_Security-2252 is offline Reply With Quote
Old 09-04-2008, 09:51 PM   #34
azreal64

azreal64's Avatar
Send a message via Yahoo to azreal64
Default Re: [Original Proposal] Navy SEALs

sounds like a good idea. And I agree with you on the part of too many convential factions. PM me if you haven't found some1 to help maps if your going to go thru with this.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
azreal64 is offline Reply With Quote
Old 10-22-2008, 08:57 AM   #35
WallyJas

WallyJas's Avatar
Default Re: [Original Proposal] Navy SEALs

Guys, what about an SF community mod?
WallyJas is offline Reply With Quote
Old 10-22-2008, 02:15 PM   #36
ice_killer

ice_killer's Avatar
Send a message via MSN to ice_killer
Default Re: [Original Proposal] Navy SEALs

topic bumper ...o.O

I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
ice_killer is offline Reply With Quote
Old 10-22-2008, 03:13 PM   #37
AnRK
Supporting Member

AnRK's Avatar
Default Re: [Original Proposal] Navy SEALs

Quote:
Originally Posted by [R-CON]nedlands1 View Post
There is a problem I can see with such a faction. In reality the SEAL's are an extremely well trained fighting force of men. Thus, their weapon handling skills should be at a very high standard. If you went ahead and coded their weapons to be more accurate than normal then whoever picks them up will be able to shoot like a SEAL. When an untrained insurgent picks up a SEAL's weapon he'll be able to shoot like one. What I suggest is removing the pickup ability altogether if it is at all possible.
The problem is that there is a bit of a problem with making the auto-balance system auto-unbalance, if there was a way of ensuring that there was only a very small amount of people on the SEALs and many more on the Insurgents. That'd be great and the SEALs could all be little Steven Segals in the making, but I'm pretty sure this impossible from what I've heard, and balanced teams would kinda suck if you ask me.

I'd love to see this take off at some point, it'd be nice to have to some really small fast paced maps with some cool equipment, but unless that can be addressed I wouldn't be able to get too hyped about it.
AnRK is offline Reply With Quote
Reply


Tags
navy, original, proposal, seals
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 07:22 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.