project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 09-03-2008, 10:39 PM   #11
philnopatience

philnopatience's Avatar
Send a message via Yahoo to philnopatience
Default Re: [Original Proposal] Navy SEALs

Sounds like a great idea, just a few thoughts what about maps the SEALS are in the Navy as you know and i was wondoring, if this is appoved by the devs will there be Sea to land maps where blackhawks can extract Seals to an aircaraft carrier or bring them place to place also could there be F/A 18 Hornets to give close air support or have unlimited Artillery support sense you might have no respawn. I was looking at your list of weapons and thought maybe you guys could make more unique weapons such as M60, would love to see that ingame, here is a list of some guns that Seals use:
Handguns:
MK23 Mod 0 .45 cal SOCOM Offensive Handgun
M11 Sig Sauer P228 (9mm)
Assault Rifles:
M4A1 with SOPMOD Accessory Kit (5.56mm)
Sniper Rifles:
M14 Sniper Rifle (7.62mm)
MK11 Mod 0 Sniper Weapon System (7.62mm)
M82A1 Heavy Sniper Rifle (.50 cal)
Submachine Guns:
HK MP5 Submachine Gun (9mm)
Machine Guns:
M60E3 Machine Gun and MK43 Mod 0 (7.62mm)
M240 (7.62mm)
Combat Shotguns:
Benelli M4 Super 90 Shotgun
Grenade Launchers :
M203 Grenade Launcher (40mm)
Mortars :
M224 Mortar (60mm)
Anti-Tank Rockets :
M136 AT4 Light Anti-Tank Rocket

i found these at:Weapons & Demo | NavySEALs.com - Experience the SEAL Edge
I might just be getting ahead of myself but still like to help out


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
philnopatience is offline Reply With Quote
Old 09-03-2008, 10:50 PM   #12
BetterDeadThanRed

BetterDeadThanRed's Avatar
Default Re: [Original Proposal] Navy SEALs

Quote:
Originally Posted by HughJass View Post
I usually support you red, but this time im afraid not.

i don't think pr should focus on the small battles going on behind the lines. cqb, and all that fancy stuff is just not good in pr.

i love the idea, ive been dreaming about it too.

Maybe after 1.0, the mod is well estabilshed it can focus on other things, but i don't think we should be dragging away from what devs want to do right now with the mod.

anyway, good luck if this lifts off
I fully see and respect your point, I just don't believe that this project would in any way detract from the work of the devs, rather compliment it. I suppose the fact that I am using the SEALs will immediately conjure images of HALO jumps and a handful of men taking on an entire army with ease, but that's really not what I was going for. It's difficult to adequately portray one's mental image of a project to everyone accurately, but what I have in mind is light infantry engagements and maneuvering on a very micro scale driven by specific team objectives, not necessarily Hollywood-esque special forces.

I hope this clarifies it somewhat, but at the risk of sounding redundant, we'll see.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
LeMazing.
BetterDeadThanRed is offline Reply With Quote
Old 09-03-2008, 10:51 PM   #13
EOD_Security-2252

EOD_Security-2252's Avatar
Default Re: [Original Proposal] Navy SEALs

MK14 MOD0! (aka the M14 EBR) I hate you mess with your design plan anymore, but EBR is just plain awesome.
On a more serious note, after thinking, Seals should probably not get M4s for the most part. The main complaint of SF operators is that the 5.56 does a bad job actually putting people down. I would suggest an M4 variant that fires the 6.8 SPC round (there is a Barrett, there is a Rock River Arms and I think another). Basically, you'd just need to reskin and modify the code to make the M4 into a carbine that fires one of the intermediary rounds (ie. between, not including, 5.56 and 7.62)


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Informally retired modder - Projects:
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
,PSC Faction
EOD_Security-2252 is offline Reply With Quote
Old 09-03-2008, 11:30 PM   #14
[R-CON]nedlands1
PR:BF2 Contributor

[R-CON]nedlands1's Avatar
Default Re: [Original Proposal] Navy SEALs

There is a problem I can see with such a faction. In reality the SEAL's are an extremely well trained fighting force of men. Thus, their weapon handling skills should be at a very high standard. If you went ahead and coded their weapons to be more accurate than normal then whoever picks them up will be able to shoot like a SEAL. When an untrained insurgent picks up a SEAL's weapon he'll be able to shoot like one. What I suggest is removing the pickup ability altogether if it is at all possible.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-CON]nedlands1 is offline Reply With Quote
Old 09-03-2008, 11:35 PM   #15
steve_06-07

steve_06-07's Avatar
Default Re: [Original Proposal] Navy SEALs

I think that this faction would be perfect to fight the Democratic Republic of Congo Military. Also, they could use the littlebirds for helicopters instead of Blackhawks. Maybe they could operate in "Skirmish" sized maps.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
steve_06-07 is offline Reply With Quote
Old 09-04-2008, 12:33 AM   #16
Colonelcool125

Colonelcool125's Avatar
Default Re: [Original Proposal] Navy SEALs

Quote:
Originally Posted by BetterDeadThanRed View Post
perhaps a return of the extraction game mode

(Perhaps with 0 respawns)
These two make a winning combination.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


Don't let chafed nipples ruin your day
Words to live by.
Colonelcool125 is offline Reply With Quote
Old 09-04-2008, 01:40 AM   #17
[R-DEV]Nosferatu
PR Military Adviser

[R-DEV]Nosferatu's Avatar
Send a message via ICQ to [R-DEV]Nosferatu
Default Re: [Original Proposal] Navy SEALs

Another US faction? SF?
Oh, come on.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

This television has a poison on it's breath
This counter-culture of both wicked lies and death
It makes my eyes bleed every time I turn around
How will they all feel when I bring them to the ground?
[R-DEV]Nosferatu is offline Reply With Quote
Old 09-04-2008, 02:08 AM   #18
[R-CON]ReadMenace
PR Contributor

[R-CON]ReadMenace's Avatar
Default Re: [Original Proposal] Navy SEALs

If you want custom kit geometries done, I'm in, not necessarily because I like the idea, but because it will be fun to model them.

-REad
[R-CON]ReadMenace is offline Reply With Quote
Old 09-04-2008, 02:21 AM   #19
DavidP
Banned
Default Re: [Original Proposal] Navy SEALs

I'd agree only on 2 occasions.

1. Let them really be Special forces. No building involved.

2. Bring back the P226.
DavidP is offline Reply With Quote
Old 09-04-2008, 05:51 AM   #20
Fat Man Jim

Fat Man Jim's Avatar
Send a message via AIM to Fat Man Jim Send a message via MSN to Fat Man Jim Send a message via Skype™ to Fat Man Jim
Default Re: [Original Proposal] Navy SEALs

if you got rid of all vehicles (excluding jeeps)

then that would be good
Fat Man Jim is offline Reply With Quote
Reply


Tags
navy, original, proposal, seals
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 05:58 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.