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#131 |
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Community Faction Manager
![]() Join Date: Apr 2008
Location: Cassel-fornia
Posts: 2,796
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is will not happen since there are enough people who wanna help make it happend. so i guess a mod close this thread and if rezza or somebody other is up with a team to mod it than reopen it or make a new thread but this is just useless!
EDIT: i was one of the first guys who wanted to help rezza. so i do not want to clam anything, my comment above is just the way i think this should be handled. |
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Last edited by [R-DEV]J.F.Leusch69; 03-11-2009 at 01:43 PM..
Reason: Correction
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#132 |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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Why would you close the thread? If anybody is willing to contribute in the future he'll have to make a new one while there's already this one?
Seriously guys, would you calm down a bit, or are you guys angry at the turks for some reason? As for the fictionnal conflict, not gonna happen : Turkey vs IDF is just as ridiculous as GB vs US |
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«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq |
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#133 | |
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#134 |
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We had the team we had the support we had the design plan.We made 2 meetings and discussed everything.I contacted the Lead Devs but had no answer.I thought hard to make the plan up and the ideas with what we start etc.After some weeks of empty nothing and no replies the team dropped like flies and ltsoucy and i was left then he started to map crash and we just put the project on hold.
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#135 |
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German Forces Mod Leader
![]() Join Date: Mar 2007
Location: Munich,Bavaria
Posts: 1,654
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meetings and PMs do not make a mod
you need to start working , show off some screens etc or otherwise noone will take you serious and is willing to help. |
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#136 |
![]() Join Date: Feb 2009
Posts: 3,559
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Why make them? From what I see they're basically MEC, and in the snow picture, those aren't M249's, those are PKM's.
What's the point of making a faction if you don't get any new toys to play with? ;D |
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#137 | |
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Banned
![]() Join Date: Mar 2009
Location: Germany
Posts: 281
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Quote:
Turkey is very very very very different from Arabs in Culture, Language, Government, and even genetic /ancetral history. And they have been different for centuries. USA, Great Britain and Australia are basically just "exported englishmen" and yet no one questions their usability as a faction. | |
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#138 | |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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Quote:
Aside from their flags (both have a cresent moon .. ), and the G3, they aren't the same at all. Check that out, it's wiki, but it's enough IMO. Modern equipment and uniform of the Turkish Army - Wikipedia, the free encyclopedia I heard about a new MBT the Turks are making, it comes under the project name MİTÜP Altay and around 1000 are supposed to be produced in the coming next years. I guess they'll be added to, or will replace their current 339 Leopard 2A4 and their immense numbers of obsolete M60A3 (2275, including 600 M60A1 and 170 M60T Sabra Mk.III) and M48A3T2 (more than 1200). Here are some pics of the scaled model : ![]() ![]() ![]() ![]() ![]() ![]() As for possible maps, I can already see the TA fighting PKK (Kurdish insurgents) in South Eastern Turkey. Would be nice, hehe | |
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«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq |
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Last edited by Tannhauser; 03-19-2009 at 04:18 PM..
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#139 |
![]() Join Date: Sep 2008
Posts: 158
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thanks for the ref material
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#140 |
![]() Join Date: Feb 2009
Posts: 3,559
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I meant equipment-wise.
Basically all of the things listed are things we already have in the game. Culturally would just be too much, since even within countries people are different, there are alot of Americans and Brits and Swedes and Turkish people who probably aren't NATO friendly, you really have to go by equipment and battlefields. |
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| army, faction, proposal, turkish, wip |
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