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Old 08-15-2008, 01:30 AM   #31
[R-CON]ReadMenace
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Default Re: [Textures] US Army Kit Geometry [WIP]

Spushington- Your wish is my command, just tell me which model you'd like me to craft.

-REad
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Old 08-15-2008, 01:36 AM   #32
[R-DEV]Spush
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Default Re: [Textures] US Army Kit Geometry [WIP]

um Land ops one?


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Old 08-15-2008, 01:46 AM   #33
Rambo Hunter

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Default Re: [Textures] US Army Kit Geometry [WIP]

How about this helmet light?
www.army.mil on Flickr - Photo Sharing!

And a patrol cap for the SF class? (More square at the top)
www.army.mil on Flickr - Photo Sharing!

Or a soldier with sunglasses and his goggles in its sock?
www.army.mil on Flickr - Photo Sharing!

And a new camelback/hydration pack model, like the gaurd woman in this pic:
www.army.mil on Flickr - Photo Sharing!

Or another kit with the NVG mount without the NVG (The whole mount, not just the clip on the helmet)
iraq on Flickr - Photo Sharing!


Sorry, I'm just really excited for realistic kit models



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Old 08-15-2008, 02:53 AM   #34
Grinch
Default Re: [Textures] US Army Kit Geometry [WIP]

Hi ReadMenace.

My favorite goggles from ESS are those ESS Ice ones. I see many US troops using them, they are cool looking sunglasses too.
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Old 08-15-2008, 03:29 AM   #35
[R-CON]ReadMenace
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Default Re: [Textures] US Army Kit Geometry [WIP]

Spush: Check out the first post.

Rambo: The only kit that I'm considering not giving a helmet is the Sniper kit. Got some special gear to make the SpecOps kit look speshul.

Grinch: Do you feel that the ESS Ice glasses have are significantly different than the Sawfly glasses that I've already modeled?

-REad
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Last edited by [R-CON]ReadMenace; 08-15-2008 at 03:38 AM..
Old 08-15-2008, 03:35 AM   #36
[R-DEV]Spush
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Default Re: [Textures] US Army Kit Geometry [WIP]

Nice menace , can't wait to see the end product.


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Old 08-15-2008, 03:53 AM   #37
azn_chopsticks_boi

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Default Re: [Textures] US Army Kit Geometry [WIP]

Looks good!
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Old 08-15-2008, 06:26 AM   #38
Grinch
Default Re: [Textures] US Army Kit Geometry [WIP]

ReadMenace. Those goggles look cool as ESS Ice glasses.

As for spec ops kit, maybe use Mich/IBH helmet or Tan cap but with operator style headset. Like Finnish Peltor, like you show in couple pics.

I would like to see Ciras or RRV style vest. As those are most used by SF and other same kinda units. Also I see dump bag where empty mags can but in are seen too, usually behind the vest on the belt level.

M4 with AN/PEQ2, Eotech and front grip are shown in many pics, but it must look more special than normal army M4 carbine, but now days I see Army use same material as special units.

I could try to model somekinda SF M4 for you if you want, I mean I can try. Either way Im going to start modelling Spec Ops guy to own purposes.

Hope I can work with you.
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Old 08-15-2008, 10:57 AM   #39
Z-trooper
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Default Re: [Textures] US Army Kit Geometry [WIP]

Hmm. I'm wondering how well the body parts will work as they wont be "skinnedmesh" (dynamic model so it fits the player model when he moves around)..

Helmet should be pretty straight forward though. Would you mind PMing me a .obj or .3ds file of the helmet? I'll do a quick import without any textures or optimizations.

"Without geometry, life is pointless"
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Old 08-15-2008, 12:08 PM   #40
[R-CON]ReadMenace
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Default Re: [Textures] US Army Kit Geometry [WIP]

Quote:
Originally Posted by [R-CON]Z-trooper View Post
Hmm. I'm wondering how well the body parts will work as they wont be "skinnedmesh" (dynamic model so it fits the player model when he moves around)..

Helmet should be pretty straight forward though. Would you mind PMing me a .obj or .3ds file of the helmet? I'll do a quick import without any textures or optimizations.
Yeah, I've been wondering about that issue myself, but had no idea how it worked. Is it possible to make them 'skinned meshes'? The .OBJ should be in your inbox.

Grinch- Why don't you try your hand at a SOPMOD M4.

-REad
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