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#41 |
![]() Join Date: Jan 2008
Location: Los Angeles
Posts: 177
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Oh wow. This defiantly needs a spot in PR. Beautiful model, keep up the good work!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Perpetual peace is a futile dream." - General George S. Patton |
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#42 |
![]() Join Date: Oct 2007
Location: San Antonio, TX
Posts: 1,038
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Very impressive, something to drool over.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Yay PR! |
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#43 |
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Awesome.
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#44 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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I've made progress in creating a Mk. 19, using the .50 cal as a placeholder, but I can't seem to add visible explosions to the custom projectile I made. Any suggestions?
Once this model is complete, I will be able to simply attach my work to the new model, saving time in the end. |
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#45 |
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copy over the grenade launchers tweakfile and rename where possible, then try again. and if you whant to use youre own projectils i think you need to add childs in the editor,for explosions etc
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#46 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand
Posts: 7,860
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I just moved to the "we need this in PR" camp. It's awesome, in a good way.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Asking you to push his girlfriend down the stairs. Well, thats just not on. Tell him to man up and if he wants an abortion done on the cheap he'll have to do it himself. -[R-MOD]Bob_Marley |
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#47 | |
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PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
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Quote:
Change ObjectTemplate.projectileTemplate 50cal_r to ObjectTemplate.projectileTemplate USRGL_M203_Projectile and change ObjectTemplate.velocity 800 to ObjectTemplate.velocity 241. If you want you can change the mag sizes and whatnot but this will give you an idea. | |
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#48 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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Why didn't you send that to me in a PM? If you had, I wouldn't have had to bug Mosquill, who's probably working his ass off on 0.8. Trying it now.
I don't mean to hijack your thread, Henke. How's the model going? |
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#49 |
![]() Join Date: Dec 2006
Location: Sweden
Posts: 72
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Its going just fine.
UPDATE ! I added a weaponmount+ammobox and remade the grenades from 500 to 60 polys. 3600 polys at the moment
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#50 |
![]() Join Date: Apr 2008
Location: Groningen,Stadskanaal
Posts: 62
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freakin awesome
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| Tags |
| mk19, weapon, wip |
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