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#41 |
![]() Join Date: Jan 2008
Posts: 176
Location: Los Angeles
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Oh wow. This defiantly needs a spot in PR. Beautiful model, keep up the good work!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Perpetual peace is a futile dream." - General George S. Patton |
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#42 |
![]() Join Date: Oct 2007
Posts: 1,033
Location: San Antonio, TX
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Very impressive, something to drool over.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Yay PR! |
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#43 |
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Awesome.
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#44 |
![]() Join Date: Nov 2007
Posts: 1,599
Location: You can't get here from there
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I've made progress in creating a Mk. 19, using the .50 cal as a placeholder, but I can't seem to add visible explosions to the custom projectile I made. Any suggestions?
Once this model is complete, I will be able to simply attach my work to the new model, saving time in the end. |
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#45 |
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copy over the grenade launchers tweakfile and rename where possible, then try again. and if you whant to use youre own projectils i think you need to add childs in the editor,for explosions etc
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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#46 |
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Retired Moderator
![]() Join Date: Nov 2006
Posts: 7,814
Location: In an OP overlooking your house
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I just moved to the "we need this in PR" camp. It's awesome, in a good way.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. More guns and bullets make bad guys go away faster, which in turn makes everyone in the area safer. -Paul Howe |
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#47 | |
![]() Join Date: May 2006
Posts: 1,465
Location: Perth
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Quote:
Change ObjectTemplate.projectileTemplate 50cal_r to ObjectTemplate.projectileTemplate USRGL_M203_Projectile and change ObjectTemplate.velocity 800 to ObjectTemplate.velocity 241. If you want you can change the mag sizes and whatnot but this will give you an idea. | |
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#48 |
![]() Join Date: Nov 2007
Posts: 1,599
Location: You can't get here from there
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Why didn't you send that to me in a PM? If you had, I wouldn't have had to bug Mosquill, who's probably working his ass off on 0.8. Trying it now.
I don't mean to hijack your thread, Henke. How's the model going? |
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#49 |
![]() Join Date: Dec 2006
Posts: 72
Location: Sweden
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Its going just fine.
UPDATE ! I added a weaponmount+ammobox and remade the grenades from 500 to 60 polys. 3600 polys at the moment
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#50 |
![]() Join Date: Apr 2008
Posts: 62
Location: Groningen,Stadskanaal
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freakin awesome
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| Tags |
| mk19, weapon, wip |
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