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#231 | ||
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Everything is uved. Just only put the 1p areas on it. Everything is non normalized as well. I can also start over | ||
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#232 |
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PR Mapper Team
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Its non-normalized yet it all fits into the space of a single UV sheet and is all packed up already? I do mean you do not scale it after you have UVed it in a non-normalized form so that it's all the exact same pixels etc.
As for the 2:1, I mean your sheet your UVing to has a 2:1 ratio. Ie, its 1024 x 512 pixels, meaning its width is twice its height but your using a "checker box texture" that is 1:1. |
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#233 | |
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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At first don't care about scaling, just make everything square, once you have it, start scaling to fit the wanted resolution based on the players view, once you have it place every thing ouside the [0-1] area, and start the puzzle start by the bigger pieces and check for similarity of shapes put the bigger and regular things on the borders, puts the medium and irregular in the middle and let the smaller things like buttons and etc to fil the gaps. | |
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#234 |
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Thanks both of you guys. Really helpin me speed up the learning process I want to get to texturing already
I will redo notes: keep everything on a 1:1 scale and verify everything is square everything is square so we are good. I just have to redo putting it in the box making my puzzle big parts outside. Little inside the middle area. Buttons fill gaps |
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#235 |
![]() Join Date: Sep 2009
Location: Michigan
Posts: 1,470
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Here is a good example of efficient spacing.
![]() Works best with circles for obvious reasons. Try to put things inside of other things whenever you can to use up space, and save space for larger more important parts. |
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#236 | |
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You could have put the 2nd row of circles in one big circle with minimal spacing to reduce wasted Pixels. Just have scaled it so that instead of 2 circles youd have one... Didnt Drav state that in your claymore thread? | |
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#237 | |
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PR Mapper Team
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#238 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#239 |
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Tried Re-Doing my Sheet.
So far we are sitting at about 3% Pixel loss on a 1024x 512 sheet. Which Will be used for this weapon I think. Good point at where we are. Still fixing as we go. But here we are so far
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#240 |
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PR Mapper Team
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your UVs are far too close...
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| mk19, weapon, wip |
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