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#201 |
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PR Mapper Team
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as you can see by your checker, loads of your UVs are being really stretched and bits that should be attached to each other aren't.
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#202 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Dont use the checker that's built in. Doesn't really help you that much. I always use this one:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#203 |
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PR Mapper Team
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That's a nice one CRF, I normally use this one but your one is far clearer and my one kinda doesn't do vertical
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#204 |
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PR:BF2 Developer
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actually i got a solution to all of you guys hehe.
TexTools this program has 3 different checkers to use, 1 to check for seams, 1 to check for size and they can be used for both. basically it's the textures that you guys just posted up. it also has the feature that it adds a shader that removes all shadows etc and makes it much easier to work with the model. and the best is. it adds new functions to maxes uvw modifier enjoy |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this. [R-DEV]Gaz : How did Pantera get out? /reassesses security plans... |
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#205 | |
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PR Mapper Team
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Quote:
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#206 |
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So I tried getting TexTools.
But when I download on Win-7 32-Bit it downloads as a .zip file instead of an .mzp. Then I try to install manually and still no luck Note: There is still too much black for me IMO. I dont know if this is ok. But I am sure I can optimize somewhere and I will. I am still working on getting rid of Black color I have completley redone the UVs. Starting back at the first copy. ![]() ![]() And for Mr. Rhino. ![]() ![]() Edit: I do see some errors in the Base of the gun. Easy re-do I will complete |
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#207 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Exactly Rhino, the problem with yours is that there are duplicate colors and numbers. For example 1 and purple are show over and over. The one I posted has no duplications which when you see and odd UV you can track it down easily.
And tex tools are a much have for doing any textures stuff |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#208 | |
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Yours does help a bit more. Soo Bright and pretty :P ![]()
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Last edited by Wilkinson; 02-13-2010 at 11:53 PM..
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#209 |
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PR Mapper Team
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Why do many of your main areas on the UV like your ammo box, have such a low rez UV compared to many smaller objects which are not soo prominent? Also your UVs are not too scale. If you look you can see the boxes are not boxes, they are stretched into rectangles....
When your doing your UVs, turn normalize off so it UVs them to a 1:1 scale, then once you have everything unwrapped in normalized scale, then you can start scaling everything down to fit into the box but scale everything down equally at first, and then if you have extra space left over fill that up by scaling up objects you can. |
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#210 | |
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1)Select all faces of the model in unwrap, use flatten mapping set face angle threshold and facing to 0.01 2) Then connect each piece by Using the 'Stich Selection' 3) Scale for UV Map. Is there anyway to fix what I have now without having to start over? I do have backups of the model before I began scaling for the UVMap. | |
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