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Old 02-05-2010, 08:03 PM   #191
ripptide
Default Re: [Weapon] mk19 [WIP]

Quote:
Originally Posted by Wilkinson View Post

T-exporter.

I don't know what this means but it doesn't look to great. I'll do some research on it and learn what it means. I have no idea :/

Manual Attachments have begun though
The red portions on you UV template are just areas of overlapping UV's. Nothing to worry about as long as you've intentionally overlapped UV's, such as the faces of road-wheels for vehicles. You can disable it by making sure the "Mark Overlaps" radio button is unchecked. I'd also suggest unchecking the "Backface Cull" selection. As far as color, you can change it from face normals (as you have it) to "Constant color" to get a more even template. Just make sure the "Edges-Edges Only" box is checked so that you get all the mesh lines.
Attached Thumbnails
textporter.jpg   ahsvs.jpg  


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Old 02-06-2010, 12:36 AM   #192
Wilkinson
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Default Re: [Weapon] mk19 [WIP]

Started working on some re-mapping of alot of parts. What I have come up with so far.
Please tell me if I'm making progress .
Hope it's good.



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Old 02-10-2010, 08:05 PM   #193
AquaticPenguin
Default Re: [Weapon] mk19 [WIP]

Quote:
Originally Posted by Wilkinson View Post
Started working on some re-mapping of alot of parts. What I have come up with so far.
Please tell me if I'm making progress .
Hope it's good.

Looks much more compact now, can't give any crits myself so I'll leave it to the guys with more experience. All I will say is the area with the small bits and pieces in seems to have quite a bit of blank space so you might want to try rearranging them some more.

Very good progress, I always found UV mapping very tedious myself
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Old 02-11-2010, 10:36 AM   #194
[R-DEV]motherdear
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Default Re: [Weapon] mk19 [WIP]


blue
parts need to be redone. small faces like these could be attaches to various model parts most likely, when they are free floating like in the picture adding any detail is almost impossible and you will get all kinds of weird texture flaws ingame etc
red
parts need to be moved or looked over.
WHAT is going on in the bottom right corner

last but not least, very good progress but it can still be optimized a lot more. things can be packed more close and rotated to fit better.
takes a while when not used to it but keep things relatively together and pack closer.
first real uvw is always the worst


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Old 02-11-2010, 11:43 AM   #195
[R-DEV]Drav
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Default Re: [Weapon] mk19 [WIP]

Wilkinson, put the checker material on the model and take a screenshot, Ideally all the checkers should be nice and square and all the same size (ish)

The checker material can be assigned from the top right corner of the UV window.
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Old 02-11-2010, 12:57 PM   #196
[R-DEV]DankE_SPB
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Default Re: [Weapon] mk19 [WIP]

red- isnt it a big overlap?


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Old 02-11-2010, 05:00 PM   #197
Wilkinson
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Default Re: [Weapon] mk19 [WIP]

Quote:
Originally Posted by [R-DEV]motherdear View Post

blue
parts need to be redone. small faces like these could be attaches to various model parts most likely, when they are free floating like in the picture adding any detail is almost impossible and you will get all kinds of weird texture flaws ingame etc
red
parts need to be moved or looked over.
WHAT is going on in the bottom right corner

last but not least, very good progress but it can still be optimized a lot more. things can be packed more close and rotated to fit better.
takes a while when not used to it but keep things relatively together and pack closer.
first real uvw is always the worst
Quote:
Originally Posted by [R-DEV]Drav View Post
Wilkinson, put the checker material on the model and take a screenshot, Ideally all the checkers should be nice and square and all the same size (ish)

The checker material can be assigned from the top right corner of the UV window.
If you want to see it with checker go to http://www.realitymod.com/forum/f388...19-wip-17.html

Thanks guys. Really do appericiate all the help. After talking with some people and discussing some reviews of the model itself and checking the UVs, it was recommended by some people I should start over from the beginning as fixing it would be just more of a problem then to redo. What happened was when I did the Flatten UVs, I had the Angle threshold at 45.0 when it should be at .01. So that was my fault.

I will post up the newer product in a week or two. It's already started


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Old 02-11-2010, 06:34 PM   #198
[R-DEV]Drav
PR Artwork Team
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Default Re: [Weapon] mk19 [WIP]

No you noobzor.....when you alter the scale of the UVs it alters the checker, so when you've re-done the UVs you need to post a NEW picture of the checkboard.
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Old 02-11-2010, 10:44 PM   #199
Wilkinson
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Default Re: [Weapon] mk19 [WIP]


Your viewing pleasure.
As you can see there are some blemishes here and there.
Nothing the world can't be fixed.

UV Maps posted are most recent of v1.0

the new One is still in progress


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Old 02-11-2010, 11:11 PM   #200
Qaiex

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Default Re: [Weapon] mk19 [WIP]

Awesome! Going to be deadly as hell! ^^


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