Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack (1) Thread Tools Display Modes
Old 08-02-2008, 09:53 AM   #11

janh95's Avatar
Default Re: [Weapon] mk19 [WIP]

freakin awesome.
can't wait till blast those enemey forces away with these nades.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
janh95 is offline Reply With Quote
Old 08-02-2008, 09:55 AM   #12

SuperTimo's Avatar
Send a message via MSN to SuperTimo
Default Re: [Weapon] mk19 [WIP]

nice Mk19 will be epic for clearing out all those new eneterable buildings

good model keep it up


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
SuperTimo is offline Reply With Quote
Old 08-02-2008, 10:08 AM   #13
PR:BF2 Contributor
Supporting Member
Gameserver Moderator

[R-CON]Rudd's Avatar
Send a message via MSN to [R-CON]Rudd Send a message via Skype™ to [R-CON]Rudd
Default Re: [Weapon] mk19 [WIP]

I've always been against the mk19 for two reasons, Joint Operations set me against them via what psychologists call operant conditioning (i.e. ppl could put them on top of littlebirds and fly around the map pwning everything from above the clouds..) and because I thought it would be overpowered, but Katarn said on another thread that the Heat rounds on the APC do the same, if not more damage. So..ok, i'm in the 'its ok' camp atm.

But what kind of engagement range would this have? Would I have to bring HAT in my squad all the time to be able to get this thing at long range?

in any case, nice model


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

You did not bear the shame, You resisted, Sacrificing your life For freedom, justice and honor
[R-CON]Rudd is offline Reply With Quote
Old 08-02-2008, 10:17 AM   #14

janh95's Avatar
Default Re: [Weapon] mk19 [WIP]

well if you give it abit more range as the M203 etc it won't be overpowered i quess


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
janh95 is offline Reply With Quote
Old 08-02-2008, 10:30 AM   #15

_Henke_'s Avatar
Default Re: [Weapon] mk19 [WIP]

The sight is marked up to 1500m but that would have to be be scaled down IMO. With those slow grenades, just think how much you would have to lead a moving target at lets say 800-900m
_Henke_ is offline Reply With Quote
Old 08-02-2008, 11:10 AM   #16
PR Mapper Team

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Default Re: [Weapon] mk19 [WIP]

very nice, can you do a high rez rendering using this tut if you dont know how:
Multi-Platform Clay Wip Renders - Game Artist Forums

coming along well thou


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is offline Reply With Quote
Old 08-02-2008, 11:13 AM   #17

gclark03's Avatar
Default Re: [Weapon] mk19 [WIP]

Thank you!

Replacing the tank .50 cal with this would be epic.
gclark03 is offline Reply With Quote
Old 08-02-2008, 11:26 AM   #18
PR Server Team
Supporting Member
Gameserver Administrator Gameserver Moderator

[R-DEV]bosco's Avatar
Default Re: [Weapon] mk19 [WIP]

Quote:
Originally Posted by gclark03 View Post
Thank you!

Replacing the tank .50 cal with this would be epic.
Wait, what?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]bosco is offline Reply With Quote
Old 08-02-2008, 11:32 AM   #19

[uBp]Irish's Avatar
Default Re: [Weapon] mk19 [WIP]

Quote:
Originally Posted by Dr2B Rudd View Post
I've always been against the mk19 for two reasons, Joint Operations set me against them via what psychologists call operant conditioning (i.e. ppl could put them on top of littlebirds and fly around the map pwning everything from above the clouds..) and because I thought it would be overpowered, but Katarn said on another thread that the Heat rounds on the APC do the same, if not more damage. So..ok, i'm in the 'its ok' camp atm.

But what kind of engagement range would this have? Would I have to bring HAT in my squad all the time to be able to get this thing at long range?

in any case, nice model
i understand the fear too. However, Pretty much give it the same drop as a M203 with damage in the range between hand grenade and APC Heat Round, and we should be golden.

And... why would you put it on a tank :X They've already got enough firepower as is.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Rhino, that's wrong. -Jaymz
[uBp]Irish is offline Reply With Quote
Old 08-02-2008, 11:35 AM   #20

gclark03's Avatar
Default Re: [Weapon] mk19 [WIP]

Enough is never enough in World War III...

Anyway, great work on the model. How long did it take to get that far?
gclark03 is offline Reply With Quote
Reply


Tags
mk19, weapon, wip
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


LinkBacks (?)
LinkBack to this Thread: http://www.realitymod.com/forum/f388-pr-bf2-community-modding/43124-weapon-mk19-wip.html
Posted By For Type Date
The [DEV] Dump - Page 6 - Tactical Gamer This thread Refback 11-10-2009 04:35 PM


All times are GMT -4. The time now is 10:58 AM.


Powered by: vBulletin. ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2010, Project Reality.