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#181 |
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#182 |
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Quick Update.
Any suggestions on improvement at the moment?
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#183 |
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PR Mapper Team
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yes, use less auto UVing and more manual and use the space between all the bits as much as possible.
EDIT: also use texporter to show your UVs since you can see them much more clearly than just a screenshot. http://www.cuneytozdas.com/software/3dsmax/ |
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Last edited by [R-DEV]Rhino; 02-04-2010 at 08:45 PM..
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#184 |
![]() Join Date: Jan 2010
Posts: 52
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man i would like to see a mark 19 on a humvee in PR
looks good :P |
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#185 |
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PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,078
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Get rid of all that empty space!
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#186 |
![]() Join Date: Mar 2009
Location: Atlanta
Posts: 102
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Every time I see this weapon I think of Far Cry 2 and the massive firepower it had. Can't wait to see it in PR!
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#187 | |
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Quote:
![]() T-exporter. I don't know what this means but it doesn't look to great. I'll do some research on it and learn what it means. I have no idea :/ Manual Attachments have begun though | |
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#188 |
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PR Artwork Team
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Any black space is pixels being loaded into memory, yet not being used to colour your model. Likewise, the smaller your sections are on the texture sheet, the lower resolution they are. You need the sections that need the most detail to have lots of space, the undersides and the bits that rarely get seen can have less, and you need as little unused spce as possible.
Look at Kaijleors UV example and compare it to yours....that should highlight what needs to be altered.
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#189 |
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PR:BF2 Developer
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if your uv maps get screwed when you attach it is most likely because you forget to collapse the uvw map before the attachment. this can seriously screw up the uvw map of the items attached (next to useless)
as said before you got a serious waste of texture space and you really need to get another proper uvw map test material on the model because you could very well have hidden problems when the color boxes are so big. also repack that thing again. if you got so much waste in the map you need to think about it differently and try rearranging stuff. also you are probably afraid to alter what you have already made and that is why the "improvements" you made are so neglible. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this. [R-DEV]Gaz : How did Pantera get out? /reassesses security plans... |
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#190 | |
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| Tags |
| mk19, weapon, wip |
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