project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 02-03-2010, 11:56 PM   #181
Wilkinson
PR Server License Administrator

Wilkinson's Avatar
Send a message via AIM to Wilkinson
Default Re: [Weapon] mk19 [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
you most likley have a dodgy script installed, probably the multi object UVer (I've always found it really screwy, why I dont use it) and just uninstall that + any other scripts and see if it helps.

in not, reinstall max.
Will try. Apperciate the help .


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Wilkinson is offline
Old 02-04-2010, 08:27 PM   #182
Wilkinson
PR Server License Administrator

Wilkinson's Avatar
Send a message via AIM to Wilkinson
Default Re: [Weapon] mk19 [WIP]

Quick Update.
Any suggestions on improvement at the moment?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Wilkinson is offline
Old 02-04-2010, 08:33 PM   #183
[R-DEV]Rhino
PR Mapper Team
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Default Re: [Weapon] mk19 [WIP]

yes, use less auto UVing and more manual and use the space between all the bits as much as possible.

EDIT: also use texporter to show your UVs since you can see them much more clearly than just a screenshot.

http://www.cuneytozdas.com/software/3dsmax/


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is offline
Last edited by [R-DEV]Rhino; 02-04-2010 at 08:45 PM..
Old 02-04-2010, 08:39 PM   #184
ingo

ingo's Avatar
Default Re: [Weapon] mk19 [WIP]

man i would like to see a mark 19 on a humvee in PR
looks good :P
ingo is offline
Old 02-04-2010, 08:41 PM   #185
[R-CON]Tim270
PR:BF2 Contributor
Default Re: [Weapon] mk19 [WIP]

Get rid of all that empty space!
[R-CON]Tim270 is offline
Old 02-04-2010, 08:50 PM   #186
shribey22

shribey22's Avatar
Default Re: [Weapon] mk19 [WIP]

Every time I see this weapon I think of Far Cry 2 and the massive firepower it had. Can't wait to see it in PR!
shribey22 is offline
Old 02-04-2010, 09:52 PM   #187
Wilkinson
PR Server License Administrator

Wilkinson's Avatar
Send a message via AIM to Wilkinson
Default Re: [Weapon] mk19 [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
yes, use less auto UVing and more manual and use the space between all the bits as much as possible.

EDIT: also use texporter to show your UVs since you can see them much more clearly than just a screenshot.

Cuneyt Ozdas Software

T-exporter.

I don't know what this means but it doesn't look to great. I'll do some research on it and learn what it means. I have no idea :/

Manual Attachments have begun though


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Wilkinson is offline
Old 02-04-2010, 10:17 PM   #188
[R-DEV]Drav
PR Artwork Team
Supporting Member
Default Re: [Weapon] mk19 [WIP]

Any black space is pixels being loaded into memory, yet not being used to colour your model. Likewise, the smaller your sections are on the texture sheet, the lower resolution they are. You need the sections that need the most detail to have lots of space, the undersides and the bits that rarely get seen can have less, and you need as little unused spce as possible.

Look at Kaijleors UV example and compare it to yours....that should highlight what needs to be altered.

[R-DEV]Drav is offline
Old 02-05-2010, 12:36 PM   #189
[R-DEV]motherdear
PR:BF2 Developer

[R-DEV]motherdear's Avatar
Default Re: [Weapon] mk19 [WIP]

if your uv maps get screwed when you attach it is most likely because you forget to collapse the uvw map before the attachment. this can seriously screw up the uvw map of the items attached (next to useless)
as said before you got a serious waste of texture space and you really need to get another proper uvw map test material on the model because you could very well have hidden problems when the color boxes are so big.
also repack that thing again. if you got so much waste in the map you need to think about it differently and try rearranging stuff. also you are probably afraid to alter what you have already made and that is why the "improvements" you made are so neglible.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Quoting [R-DEV]OkitaMakoto "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this.
[R-DEV]Gaz : How did Pantera get out? /reassesses security plans...
[R-DEV]motherdear is offline
Old 02-05-2010, 05:19 PM   #190
Wilkinson
PR Server License Administrator

Wilkinson's Avatar
Send a message via AIM to Wilkinson
Default Re: [Weapon] mk19 [WIP]

Quote:
Originally Posted by [R-DEV]motherdear View Post
if your uv maps get screwed when you attach it is most likely because you forget to collapse the uvw map before the attachment. this can seriously screw up the uvw map of the items attached (next to useless)
as said before you got a serious waste of texture space and you really need to get another proper uvw map test material on the model because you could very well have hidden problems when the color boxes are so big.
also repack that thing again. if you got so much waste in the map you need to think about it differently and try rearranging stuff. also you are probably afraid to alter what you have already made and that is why the "improvements" you made are so neglible.
I have no problem with starting. I haven't done any "improvements" yet. More or less just put them on the same sheet. I have moved it all off the sheet and am connecting and basically doing most of it manually. Will look at the UV modifier thing. Thank you


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Wilkinson is offline
Closed Thread


Tags
mk19, weapon, wip
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 04:55 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.