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Old 02-03-2010, 11:12 PM   #171
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Default Re: [Weapon] mk19 [WIP]

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Originally Posted by [R-DEV]Rhino View Post
nice load of wasted space...
Trying to Cut down. Sorry. When I attach Models It fcks it all up and when I try to use the Multi Unwrap tool it refuses to work in my Max.


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Old 02-03-2010, 11:20 PM   #172
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Default Re: [Weapon] mk19 [WIP]

dont use the multi UV tool, attach it all to one object.

If you plan on separating each bit in the future for export or w/e, just give each part a different material (each material can use the same textures etc) then when it comes to separating them just select the material ID and detach.


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Old 02-03-2010, 11:27 PM   #173
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Default Re: [Weapon] mk19 [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
dont use the multi UV tool, attach it all to one object.

If you plan on separating each bit in the future for export or w/e, just give each part a different material (each material can use the same textures etc) then when it comes to separating them just select the material ID and detach.
Is there anyway I can Attach the objects and Not lose the UVs? There are 3 parts, As shown from pictures. The Ammo, the Base, and Body. Forgive me if that is a very stupid question. I tried google probably hundreds of times on that. Otherwise I'll just create copies of the UV Renders, use it as a "Texture" in the Unwrap UV Window. And place accordingly to what space is left over with help of PS.


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Old 02-03-2010, 11:32 PM   #174
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Default Re: [Weapon] mk19 [WIP]

attaching an object to anouther object wont affect the UVs unless your max is super screwy...


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Old 02-03-2010, 11:36 PM   #175
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Default Re: [Weapon] mk19 [WIP]

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Originally Posted by [R-DEV]Rhino View Post
attaching an object to anouther object wont affect the UVs unless your max is super screwy...
When I map the UVs, and then attach. The model that is the "base" of the attachment completly loses it's UVMaps. I even check the "Preserve UVs" box. Could it be cause they are on the same Texture Channel?

Edit:
Being the moron I am. I realized that the "Preserve UV's" Box was messing it up.. I'll get it sorted soon.


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Old 02-03-2010, 11:37 PM   #176
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Default Re: [Weapon] mk19 [WIP]

no.


.


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Old 02-03-2010, 11:43 PM   #177
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Default Re: [Weapon] mk19 [WIP]

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Originally Posted by [R-DEV]Rhino View Post
no.


.
For some reason it worked. All UVs are in the same box and it seems ok. I need to reinstall 3ds max or something. I thought Max 9 had an issue like this?


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Old 02-03-2010, 11:46 PM   #178
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Default Re: [Weapon] mk19 [WIP]

no.


.


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Old 02-03-2010, 11:48 PM   #179
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Default Re: [Weapon] mk19 [WIP]

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Originally Posted by [R-DEV]Rhino View Post
no.


.
So what should have I done? Just try and re-install and do it again? I lost the UVs for the Stand but that's easy to do and No harm done to the main body or Ammo. As long as it works we're good right?


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Old 02-03-2010, 11:55 PM   #180
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Default Re: [Weapon] mk19 [WIP]

you most likley have a dodgy script installed, probably the multi object UVer (I've always found it really screwy, why I dont use it) and just uninstall that + any other scripts and see if it helps.

in not, reinstall max.


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