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#171 |
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#172 |
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PR Mapper Team
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dont use the multi UV tool, attach it all to one object.
If you plan on separating each bit in the future for export or w/e, just give each part a different material (each material can use the same textures etc) then when it comes to separating them just select the material ID and detach. |
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#173 | |
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#174 |
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PR Mapper Team
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attaching an object to anouther object wont affect the UVs unless your max is super screwy...
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#175 | |
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Edit: Being the moron I am. I realized that the "Preserve UV's" Box was messing it up.. I'll get it sorted soon. | |
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#177 |
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#179 |
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#180 |
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PR Mapper Team
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you most likley have a dodgy script installed, probably the multi object UVer (I've always found it really screwy, why I dont use it) and just uninstall that + any other scripts and see if it helps.
in not, reinstall max. |
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| mk19, weapon, wip |
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