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Old 12-19-2009, 12:53 PM   #161
AquaticPenguin
Default Re: [Weapon] mk19 [WIP]



Wrote a lot on it, couldn't find many visible seams. THere are a few bits which are stretching and you could probably economise the uv map a bit since there are some places which aren't seen as much as others or could be covered up by an AO map.
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Old 12-19-2009, 12:57 PM   #162
Wilkinson
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Default Re: [Weapon] mk19 [WIP]

Appericiate it Aquatic. Really Great Review. Forgot to mention after I make the texture I'll fit some of the other parts on since they are going to have the exact same copy.

Will fix what you saw.
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Old 12-19-2009, 02:06 PM   #163
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Default Re: [Weapon] mk19 [WIP]

Good Bye.

Edited because old Pics were inputed.
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Last edited by Wilkinson; 02-03-2010 at 11:05 PM..
Old 12-19-2009, 02:18 PM   #164
BloodBane611
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Default Re: [Weapon] mk19 [WIP]

Looks solid, seems like you hit all the problem areas. I can't wait to see it ingame



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Old 12-19-2009, 06:26 PM   #165
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Default Re: [Weapon] mk19 [WIP]

Great job! Hope it will make it for 0.9

Armadillo - damn good Afganistan movie. Watch it here!

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Old 12-19-2009, 07:03 PM   #166
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Default Re: [Weapon] mk19 [WIP]

So...much....talent!!!!!

"If I were Stallone... I'd make Hugo Chavez the main bad guy rather than picking a fictional character. Just to piss his red ass off."
Panzerfire.
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Old 12-20-2009, 08:47 PM   #167
anglomanii

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Default Re: [Weapon] mk19 [WIP]

i know you've done a lot of work on this, but can i just say i have seen some of the aussie AGL's have dust covers over some bits of them even while they are being used. it might be a way to cut back on resources.... it's just a thought.

model looks great, i would love to see it atop a bushmaster.


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Old 02-03-2010, 11:04 PM   #168
Wilkinson
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Default Re: [Weapon] mk19 [WIP]

So lets bump this .

Alright. After 2, I REPEAT, 2 FILE CORRUPTIONS of FULL UV Maps, I finally realized to start saving in version.. :/ Hah. This is something I'll be doing in a Side that ALL CURRENT COMFACS go First. "They are sitting there, time to get em in game."- Afterdune

UVMapping took me about 4 hours in total. Though people say UVMapping is Boring, I find it quite interesting, like a big puzzle. I like Puzzles so this suits me haha.

Textures will be starting soon. BUT This isnt expected to be finished until possibly ADF Release, so Soon but not Too Soon. This project has taught me a lot lot lot about 3ds Max, UVMapping, and texturing at total. And I still cant get scratches right :P. Eventually I will. I have been very well known unfortunatley, at leaving projects at lets say.. "Half-Ass or Less". After some R/L Events and the fact that I got my head straight, that shouldnt be happening anytime anymore. Hopefully once project is done DEVs will approve of PR Standards and maybe lead to other projects? haha.

Anyway, enough Rambling, time for pics.

Model:Henke
UVs: Wilkinson
Textures:______
Export:_____








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Old 02-03-2010, 11:10 PM   #169
mk19ftw
Default Re: [Weapon] mk19 [WIP]

-Claps- Bravo soldier! I love it. The mk19 ( obviously seen by looking at my username ) is one of if not the first weapon of choice in my list. Now we just need ray ray and brad the iceman modeled in the humvee so we can get some
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Old 02-03-2010, 11:10 PM   #170
[R-DEV]Rhino
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Default Re: [Weapon] mk19 [WIP]

nice load of wasted space...


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