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#161 |
![]() Join Date: Aug 2008
Location: Cambridge
Posts: 771
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![]() Wrote a lot on it, couldn't find many visible seams. THere are a few bits which are stretching and you could probably economise the uv map a bit since there are some places which aren't seen as much as others or could be covered up by an AO map. |
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#162 |
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Appericiate it Aquatic. Really Great Review. Forgot to mention after I make the texture I'll fit some of the other parts on since they are going to have the exact same copy.
Will fix what you saw. |
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#163 |
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Good Bye.
Edited because old Pics were inputed. |
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Last edited by Wilkinson; 02-03-2010 at 11:05 PM..
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#164 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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Looks solid, seems like you hit all the problem areas. I can't wait to see it ingame
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[R-CON]creepin - "because on the internet 0=1" |
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#165 |
![]() Join Date: Jun 2009
Location: Copenhagen
Posts: 270
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Great job! Hope it will make it for 0.9
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Armadillo - damn good Afganistan movie. Watch it here!
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#166 |
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So...much....talent!!!!!
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"If I were Stallone... I'd make Hugo Chavez the main bad guy rather than picking a fictional character. Just to piss his red ass off."
Panzerfire. |
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#167 |
![]() Join Date: Dec 2008
Location: brisbane
Posts: 710
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i know you've done a lot of work on this, but can i just say i have seen some of the aussie AGL's have dust covers over some bits of them even while they are being used. it might be a way to cut back on resources.... it's just a thought.
model looks great, i would love to see it atop a bushmaster. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. <22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures |
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#168 |
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So lets bump this
Alright. After 2, I REPEAT, 2 FILE CORRUPTIONS of FULL UV Maps, I finally realized to start saving in version.. :/ Hah. This is something I'll be doing in a Side that ALL CURRENT COMFACS go First. "They are sitting there, time to get em in game."- Afterdune UVMapping took me about 4 hours in total. Though people say UVMapping is Boring, I find it quite interesting, like a big puzzle. I like Puzzles so this suits me Textures will be starting soon. BUT This isnt expected to be finished until possibly ADF Release, so Soon but not Too Soon. This project has taught me a lot lot lot about 3ds Max, UVMapping, and texturing at total. And I still cant get scratches right :P. Eventually I will. I have been very well known unfortunatley, at leaving projects at lets say.. "Half-Ass or Less". After some R/L Events and the fact that I got my head straight, that shouldnt be happening anytime anymore. Hopefully once project is done DEVs will approve of PR Standards and maybe lead to other projects? Anyway, enough Rambling, time for pics. Model:Henke UVs: Wilkinson Textures:______ Export:_____ ![]() ![]() ![]()
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#169 |
![]() Join Date: Oct 2009
Location: Salado
Posts: 34
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-Claps- Bravo soldier! I love it. The mk19 ( obviously seen by looking at my username ) is one of if not the first weapon of choice in my list. Now we just need ray ray and brad the iceman modeled in the humvee so we can get some
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#170 |
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PR Mapper Team
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nice load of wasted space...
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| Tags |
| mk19, weapon, wip |
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