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Old 11-14-2009, 11:04 PM   #151
[R-DEV]Rhino
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Default Re: [Weapon] mk19 [WIP]

dont do too much work on your texture before you ahve confirmed your UVs are ok, Motherdear had to redo the UVs on the AAVP7A1 like 5 times before we where happy with it


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Old 11-14-2009, 11:19 PM   #152
loki1120
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Default Re: [Weapon] mk19 [WIP]

Quote:
Originally Posted by Wilkinson View Post
Finalized about 3 projects in last week so I finally finished the UV Maps almost.

Started messing around with some test colors For the ammo box.

This took me probably 10 minutes
the real one, has a OD green mount system, and ammo box/ammo basket but nice work bro, cant wait to see it on the SWCC boats and Hummers ( dont put it on helos ,we dont do that)
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Old 11-15-2009, 12:43 AM   #153
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Default Re: [Weapon] mk19 [WIP]

why am I just now seeing this thread,lol...Looks amazing,can't wait to see it all textured up!


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Old 11-15-2009, 12:53 AM   #154
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Default Re: [Weapon] mk19 [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
dont do too much work on your texture before you ahve confirmed your UVs are ok, Motherdear had to redo the UVs on the AAVP7A1 like 5 times before we where happy with it
Do Devs prefer certain UVMapping? Or just a method that fits


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Last edited by Wilkinson; 11-15-2009 at 01:35 AM..
Old 11-15-2009, 01:21 AM   #155
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Default Re: [Weapon] mk19 [WIP]

Stand by for hate and discontent.


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Old 11-22-2009, 09:59 AM   #156
illidur
Default Re: [Weapon] mk19 [WIP]

closest thing to a mortar team. for gameplay issues ( overpowered ) i'd make it shoot the normal rate of fire but have to reload after 14 shots ? alternatives would be to make the rounds only explode at a farther distance. i kinda like the far distance thing cus it seems like a suppress seige type weapon. i could imagine using this in karbala to bomb the hell outa the b3 compound
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Old 11-22-2009, 10:27 AM   #157
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Default Re: [Weapon] mk19 [WIP]

to balance it you can just make it overheat super quick forcing the player to fire in bursts


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Old 11-22-2009, 10:28 AM   #158
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Default Re: [Weapon] mk19 [WIP]

Quote:
Originally Posted by Dr2B Rudd View Post
to balance it you can just make it overheat super quick forcing the player to fire in bursts
Or we could have realistic overheat times on it...



It won't be that overpowered at all IMO. Yes if you try and attack with just rifles against it, you might become unstuck, but if you attack with LATs or use common sense, it won't be that hard to take down...


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Old 12-18-2009, 11:24 PM   #159
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Default Re: [Weapon] mk19 [WIP]

Sooo. These threads get lost Really fast.

I got bored yesterday so I knocked out the entire body, Pullbacks, and Trigger.

Working on sights, Ammo Box and Ammunition Rounds.



Edit: Disregard my failure to crop an image properly :P
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Old 12-19-2009, 12:29 PM   #160
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Default Re: [Weapon] mk19 [WIP]

Checking my UVs by adding a basic Checker Texture looking for Overlaps or bad creases or anything that looks improper and will mess up during texturing.



Everything looks square here. Please post if you see any overlaps.
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