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Old 01-10-2009, 07:24 PM   #101
Psykogundam
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Default Re: [Weapon] mk19 [WIP]

MK19 CH-47 on sangin xD!!!!!!!!!!!!

this would make me so...so....so...happy!


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Old 01-10-2009, 07:37 PM   #102
Rudd
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Default Re: [Weapon] mk19 [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
I'm going to look into this some what after v0.85 is released, its on my list
It's like Rhino is Santa...


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Old 01-10-2009, 07:39 PM   #103
HeXeY
Default Re: [Weapon] mk19 [WIP]

Quote:
Originally Posted by Dr2B Rudd View Post
It's like Rhino is Santa...
I think he is...


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Old 01-10-2009, 07:42 PM   #104
Proff3ssorXman

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Default Re: [Weapon] mk19 [WIP]

Santa I want a proffessional camera + Tripod + lenses for next christmas plz GIMME GIMME GIMME

_Ontopic Verrry nice model mate, hope it gets ingame.


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Old 01-10-2009, 07:50 PM   #105
badmojo420
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Default Re: [Weapon] mk19 [WIP]

This would be awesome for a firebase deployable asset. Would make swiss cheese outta those damn vodniks/humvee/icecream trucks that always gotta come and disrupt our clubhouse fun.
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Old 01-15-2009, 11:34 PM   #106
[R-DEV]Rhino
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Default Re: [Weapon] mk19 [WIP]

Right Henke, taking a look at the model now and going to give you some feedback

overall model looks very nice, but a few minor issues that need to be cleaned up before it can be considered to go onto the next stages

First of all, when modelling for BF2 always have backface cull on, as this will render faces the same way BF2 dose, ie, if there is no face there it wont show it, where when you have it off it will add faces on to the back side of a face, making it look like there is a face in some places where there is simply no face. to do this simply select the object(s) and go into there object properties and check the box shown below.


doing that, you can now see any probs that you would see ingame.


small gap here that needs closing up, should be relatively easy fix.


is there some kinda mount you can make for the box to attach it onto the side of the gun or w/e like this? or dose it just need to be put on the side of the model to be attached? Can see where it would go just can't see any clips or w/e to hold it in place?
http://data3.primeportal.net/armory/...k19_2_of_2.jpg
http://www.brassjacket.com/weaponren...19render12.jpg
http://upload.wikimedia.org/wikipedi...43/MK19-02.jpg

Also any chance of getting a Tripod for it? Would be good to have just encase we wanted to use it

Also you need to make 40mm grenades for this, not 30mm

Done a basic import of it and looks pretty good, slapped the m2hb texture on it



and quickly swamping it out for the M2HB on the hummer.




not sure if the scale is right just going off ref images to scale it down to more or less the correct size but if it is correct a bit of a squeeze for the gunner but with any luck with a stretch he should fit
Will need to tweak the cupola to put it on fully if we wanted to thou.

Went off this ref btw: http://www.army.mil/-images/2007/05/...-21-134956.jpg

overall model is looking good. Just fix that small gap and any other issues you can find and then we can go onto looking at getting it UV mapped etc

Really good model from what I can tell, normally I find loads of issues that need fixing on most our models


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Last edited by [R-DEV]Rhino; 01-16-2009 at 12:11 AM..
Old 01-15-2009, 11:58 PM   #107
[R-DEV]crazy11
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Default Re: [Weapon] mk19 [WIP]

So does this mean that we could see this in the future.


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Old 01-16-2009, 12:01 AM   #108
[R-DEV]Rhino
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Default Re: [Weapon] mk19 [WIP]

its possible yes


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Old 01-16-2009, 12:09 AM   #109
DeltaFart

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Default Re: [Weapon] mk19 [WIP]

Damn, thats nice.
Hope I can make my cnr9m look that nice :S


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Biggest time killer :P

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Old 01-16-2009, 12:20 AM   #110
rangedReCon

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Default Re: [Weapon] mk19 [WIP]

Cool! Lets hope it does have a spot in PR.


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