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#1 |
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Well I'm getting into texturing, and have got okay at doing it, but what do i do like next, as I don't have a model or anything to do, even if it has already been textured, does anyone have a model which I could practice on or something similar?? Sorry if this is completely nubby! Im usually on xfire so if you want to contact me its
thescot666 |
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#3 |
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PR:BF2 Developer
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Not to be to offensive but the windows on that model still need alot of work altho you did say you were still working on it so yer...
Just a thort is the model uv mapped coz otherwise scott will have to do that... |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#4 |
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Retired Developer
![]() Join Date: May 2008
Posts: 476
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Yeah never mind It's not Uv mapped yet, still needs a lot of work... Maybe in a few day or something I could send a more finished version.
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#5 |
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PR:BF2 Developer
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Ok, thescott666
I can give you some models to work with that are uvmapped... It just really depends on if you want todo weapons,cars,helis,planes,buildings so yer give me an idea what kind of things you want i can prob get one to you... |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#6 |
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EErrm I guess I'll start with weapons, seems easier, and then move onto the big dogs like buildings etc. And please, just call me scot
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#7 |
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what sort of programes do you need for texturing? id love to have a go at the typhoon model, its a good texture but i feel its flawed in certain ways.
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#8 |
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PR:BF2 Developer
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Well i use photoshop cs2 for the image side of things but i have 3ds max 9 for the model side and rendering...
I will post a link to a simple weapon soon for you "scot" |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#9 |
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hmm that require expensive programmes that i can't afford...
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#10 | |
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PR Artwork Team
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Quote:
Adobe Photoshop Plug-ins Those let you open and save .dds images, which are what the textures are saved as for the game. I think you can do stuff with the GIMP as well, which is free. let me have a look. EDIT: yeah, here is a DDS plugin for the GIMP: http://nifelheim.dyndns.org/~cocidius/dds/ | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
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