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#51 |
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Retired PR Developer
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so if you wanted to you could say something over chat and if might i donno say spawn a car,kit or something
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#52 | |
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PR:BF2 Lead Developer
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Though I can't share the code with you | |
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#53 |
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So could this RPG thingy actually happen ?
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#54 |
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right rulles, that could be a tought one. i could scetch something on paper reall quick and let you guys debate about it? :P then we could make changes if needed i guess.
so il be back in a flash, or maybe longer :P (prince is fail for it says KINGlorre) |
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#55 |
![]() Join Date: Apr 2007
Posts: 3,536
Location: Cambridge
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This certainly sounds like an interesting thing for my clans server during the summer......
If someone would like to get the files ready to upload: * officer kit only kit with gun, looks just like reg. ins (civilian) * most people will be civilians, and should be concentrating on moving caches around, diverting brit patrols, etc. * Loose points for shooting/knifing civvies, gain lots (+intel) for getting the officers * civvy CAN pick up kits with weapons, and only then operate vehicle based weapons (ie, cant as civilian, can as combatant) * indestructible bridges to palace * number of caches proportional to players. * python limited ammo from caches, rally point(?) becomes cache with enough ammo. After enough ammo is there the SL gets a 'activate cache' button, cache moved via python. Intel for THAT cache lost. * civvies get punished for being shot too, to stop shooters hiding behind them. No one want the civvies to get shot/knifed. I honestly think that the first try should be close to normal cache based gameplay, later (if it becomes popular) we could add a money system too. If you PM me a link to some good changes I will try to put up a passworded server. |
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#56 | |
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PR:BF2 Lead Developer
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Kit layouts for example, you can't do that without changing the... *drumroll* kit layouts. Or perhaps the server should have a changed server.zip, which adds a kit to the (insurgent?) faction; "ins_rpg.con" or something. Or, easier, what you can do, is have each and every person spawn with the civilian kit, but with different playermodels (define in map's init.con). Then have kits spawned maybe? But kits other than the kits that exist in PR, is messing with your PR install (don't think you want this). Too many changes sound more like a mod by itself instead of keeping it within PR. | |
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#57 | |
![]() Join Date: Oct 2007
Posts: 1,486
Location: Göteborg, Sweden
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#58 | |
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#59 |
![]() Join Date: Feb 2008
Posts: 2,384
Location: Glassboro NJ
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Wow this has evolved alot.
My idea to add is this: Put an Iraqi Police Kit in the Brit spawn menu. Could we possibly just get a Coalition Team, with Americans Brits and IP and whomever else when the Community mods finally release? No officers just riflemen so that it wouldnn't appear like you're favoring one group? It would make it more multinational in the counter insurgency mission. Anyone want to set up a server and post a password for us? I'd like to try this. Edit: Maybe I'll make aa server on my own Comp, and add the rules in post above? I'll do it when I get back home, and possibly put a password on it. Which Basrah doesn't crash? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#60 | |
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PR:BF2 Lead Developer
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| Tags |
| game, playing, proposal, role, roleplayinggame |
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