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Old 05-30-2008, 09:10 AM   #71
Jonny

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Default Re: [Vehicle] Ka-50 [DONE]

how does 'etc' not cover those?

Anyway, will it be fixed for the next release?

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 05-30-2008, 09:53 AM   #72
[R-DEV]Rhino
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Default Re: [Vehicle] Ka-50 [DONE]

Quote:
Originally Posted by Jonny View Post
how does 'etc' not cover those?

Anyway, will it be fixed for the next release?
not really cos it would be simply easier to recode it from scratch rather than merge the BH or any other chopper code into it

and yes, we hope to fix it before next release.


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Old 05-30-2008, 10:11 AM   #73
=USOR=Oleg-Russia

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Default Re: [Vehicle] Ka-50 [DONE]

Rhino i think i got all tool to work have hard worked on it to install them all , copy ,paste ,copy, paste,pfuu.Ok what i need from you right now:
I need to have your derictory path of map "Objects" of mod.
Example:Battlefield 2\mods\PR\Objects\Vehicles\(map where you put choppers)


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Old 05-30-2008, 10:19 AM   #74
[R-DEV]Rhino
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Default Re: [Vehicle] Ka-50 [DONE]

should be "\objects\Vehicles\Air\" and name this vehicle "ahe_ka50" so it will end up being
"\objects\Vehicles\Air\ahe_ka50\"


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Old 05-30-2008, 10:20 AM   #75
=USOR=Oleg-Russia

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Default Re: [Vehicle] Ka-50 [DONE]

Quote:
Originally Posted by [R-DEV]Rhino View Post
should be "\objects\Vehicles\Air\" and name this vehicle "ahe_ka50" so it will end up being
"\objects\Vehicles\Air\ahe_ka50\"
THX mate


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Old 05-30-2008, 11:15 AM   #76
=USOR=Oleg-Russia

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Default Re: [Vehicle] Ka-50 [DONE]

Ok,i have quastion now which texture i must assing to model as default)woodland or desert) in bf2 i remember default was desert, and under which names? i have textures named:
(what for tags need to add behind)
ka50_primay
ka50_secondary
ka50_interuer
ka50_primary_bump
ka50_secondary_bump


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Old 05-30-2008, 11:20 AM   #77
[R-DEV]Rhino
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Default Re: [Vehicle] Ka-50 [DONE]

desert is default texture, "_woodland" is the temperate / green camo.

ka50_primary_c.dds
ka50_primary_c_woodland.dds
ka50_secondary_c.dds
ka50_secondary_c_woodland.dds
ka50_interior_c.dds
ka50_primary_b.dds
ka50_secondary_b.dds
ka50_interior_b.dds (you should really have one?)


thats all the textures you should have with there names and I take it interuer = interior?


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Last edited by [R-DEV]Rhino; 05-30-2008 at 12:00 PM..
Old 05-30-2008, 11:31 AM   #78
[R-DEV]Pride
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Default Re: [Vehicle] Ka-50 [DONE]

incase you were wondering, _c =colour and _b = bump


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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
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Old 05-30-2008, 11:57 AM   #79
=USOR=Oleg-Russia

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Default Re: [Vehicle] Ka-50 [DONE]

Quote:
Originally Posted by [R-DEV]Rhino View Post
desert is default texture, "_woodland" is the temperate / green camo.

I take it interuer = interior?
Sry , i write it on dutch


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Old 05-30-2008, 12:58 PM   #80
Brummy

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Default Re: [Vehicle] Ka-50 [DONE]

Heh. Two sexy helicopters made by the Dutch

Very nice work


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