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Old 05-29-2008, 06:54 PM   #61
Jonny

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Default Re: [Vehicle] Ka-50 [DONE]

Quote:
Originally Posted by DeltaFart View Post
Nice to be blunt and to the point Jonny-_-
Well I think it needed to be said.

He has spent a long time on this, and I dont think anyone wants it to be another Merlin/huey because of it being too high poly.

If you cant see where the polygons join ingame without a texture on it, its far too detailed.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 05-29-2008, 08:30 PM   #62
=USOR=Oleg-Russia

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Default Re: [Vehicle] Ka-50 [DONE]

Yuhuu i got model in maya 6.0.1 but this plugins don`t wanna work ,i think i have installed thaem wrong.


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Old 05-29-2008, 08:34 PM   #63
[R-DEV]Rhino
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Default Re: [Vehicle] Ka-50 [DONE]

The BF2editor should be able to import maya files strait up, theres a little icon for it in the tool bar? BF2 was made in maya so it shouldn't be a problem?

Quote:
Originally Posted by DeltaFart View Post
Nice to be blunt and to the point Jonny-_-
Its only fair tbh, its very unlikely we would be able to use the model with such a huge poly count, how ever good it may look with it.


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Old 05-29-2008, 09:47 PM   #64
[R-DEV]Mosquill
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Default Re: [Vehicle] Ka-50 [DONE]

Quote:
Originally Posted by Jonny View Post
He has spent a long time on this, and I dont think anyone wants it to be another Merlin/huey because of it being too high poly.
Neither merlin nor huey lag because of high poly count. Infact, there are no models in PR that lag at all. Afaik about 40% of lag problems are caused by draw calls(no idea what that is), about 30% are caused by the lack of RAM (big maps), and about 20% complain on lagging smoke simply because they either play with 1600x1200+8xAA+16xAF or because they can't configure their gfx drivers properly..

Merlin bug is a bug, it has nothing to do with it.
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Old 05-29-2008, 09:51 PM   #65
[R-DEV]Rhino
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Default Re: [Vehicle] Ka-50 [DONE]

the merlin / huey bug is nothing to do with poly count or performance, I already have fully tested that out even thou I doubted it was its off the list of things that "might" cause it hehe. that is for sure some kinda code bug we are pretty sure we know what it is just needs confirming and testing etc.

But we dont want any lag from this, and having huge poly counts would in the end lag the user quite abit, as it would take up RAM to load them, and then the gpu would need quite abit to process all the polys.


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Old 05-30-2008, 06:54 AM   #66
Jonny

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Default Re: [Vehicle] Ka-50 [DONE]

Ahh, I had thought it was because of the extra detail the models had.

What happens if you copy and paste the BH code?

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 05-30-2008, 08:16 AM   #67
[R-DEV]Rhino
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Default Re: [Vehicle] Ka-50 [DONE]

Quote:
Originally Posted by Jonny View Post
Ahh, I had thought it was because of the extra detail the models had.

What happens if you copy and paste the BH code?
it would crash on local and dedi


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Old 05-30-2008, 08:20 AM   #68
Jonny

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Default Re: [Vehicle] Ka-50 [DONE]

Well after changing the references to the model it loads, sound files, etc....

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
Jonny is offline
Old 05-30-2008, 09:02 AM   #69
[R-DEV]Rhino
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Default Re: [Vehicle] Ka-50 [DONE]

it still wouldn't work, you cant just merge the code hehe, all the flaps etc would be right off or most likely missing

we are pretty sure what part of the code it is too we just need to test it etc


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Old 05-30-2008, 09:09 AM   #70
WeeGeez
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Default Re: [Vehicle] Ka-50 [DONE]

Jesus! Please warn me before you spring things as good looking as that on me, I nearly died!

Nice model and textures there mate, hope we see this in the mod soon


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