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#61 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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Well I think it needed to be said.
He has spent a long time on this, and I dont think anyone wants it to be another Merlin/huey because of it being too high poly. If you cant see where the polygons join ingame without a texture on it, its far too detailed. |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#62 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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Yuhuu i got model in maya 6.0.1 but this plugins don`t wanna work ,i think i have installed thaem wrong.
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#63 |
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PR Mapper Team
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The BF2editor should be able to import maya files strait up, theres a little icon for it in the tool bar? BF2 was made in maya so it shouldn't be a problem?
Its only fair tbh, its very unlikely we would be able to use the model with such a huge poly count, how ever good it may look with it. |
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#64 | |
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PR:BF2 Developer
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Quote:
Merlin bug is a bug, it has nothing to do with it. | |
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#65 |
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PR Mapper Team
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the merlin / huey bug is nothing to do with poly count or performance, I already have fully tested that out even thou I doubted it was its off the list of things that "might" cause it hehe. that is for sure some kinda code bug we are pretty sure we know what it is just needs confirming and testing etc.
But we dont want any lag from this, and having huge poly counts would in the end lag the user quite abit, as it would take up RAM to load them, and then the gpu would need quite abit to process all the polys. |
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#66 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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Ahh, I had thought it was because of the extra detail the models had.
What happens if you copy and paste the BH code? |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#67 |
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PR Mapper Team
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#68 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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Well after changing the references to the model it loads, sound files, etc....
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#69 |
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PR Mapper Team
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it still wouldn't work, you cant just merge the code hehe, all the flaps etc would be right off or most likely missing
we are pretty sure what part of the code it is too we just need to test it etc |
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#70 |
![]() Join Date: Oct 2007
Posts: 504
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Jesus! Please warn me before you spring things as good looking as that on me, I nearly died!
Nice model and textures there mate, hope we see this in the mod soon |
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