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#41 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. = Ka-50 Hokum = To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#42 |
![]() Join Date: Mar 2007
Posts: 1,018
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#43 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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maybe try cutting down a bit on the engine area? Exaust ducts, the rotors, the side thingies that look like srf boards
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#44 |
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PR Mapper Team
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#45 |
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Retired PR Developer
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true, but collapsing down to an editable poly level, then optimizing the model, and then add the uvw unwrap modifier once again to repair any problems that might have popped up is actually pretty straight forward and should save quite some time. The benefit is that if anything needs to be "repaired" then you will unwrap the face(es) in question directly to the texture sheet - like static texturing.
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"Without geometry, life is pointless"
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#46 | |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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Quote:
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#47 | |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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Quote:
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#48 | |
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PR Mapper Team
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#49 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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#50 | |
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PR Mapper Team
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Quote:
Yes these should be separate objects, epically things like missies as missiles will have a "dummy missile" that sits on the rack and when the missile is fired, the dummy missile on the rack goes to make it look like the missile on the rack has been launched which it has but not code wise Gun pods etc are also good to have as separate objects for the reasons you have stated, you can then customize it easily code wise if the coder wishes to Thou don't be fooled that making these objects separate wont drop the poly count, it will drop it for the main model but when they are added back on code wise as a separate object, they will still be there and still will take up polys and performance but they can have there own LODs and cull distances to increase performance but you will want to optimize these as much as possible too | |
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