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Old 05-28-2008, 01:15 PM   #31
=Romagnolo=

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Default Re: [Vehicle] Ka-50 [DONE]

I see a [DONE] in the topic's name. Is that what I think it is ?

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days"
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(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Old 05-28-2008, 02:11 PM   #32
[R-DEV]Rhino
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Default Re: [Vehicle] Ka-50 [DONE]

Quote:
Originally Posted by =Romagnolo= View Post
I see a [DONE] in the topic's name. Is that what I think it is ?
Its not done PR wise until its in ingame in such a state that I'm happy with it


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Old 05-28-2008, 02:16 PM   #33
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Default Re: [Vehicle] Ka-50 [DONE]

Wait a sec. One chopper - 1,02 GB ??

Fantastic work


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Old 05-28-2008, 02:23 PM   #34
=USOR=Oleg-Russia

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Default Re: [Vehicle] Ka-50 [DONE]

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Originally Posted by [R-MOD]brummy.uk View Post
Wait a sec. One chopper - 1,02 GB ??

Fantastic work
HAHAHA ,Chopper itself is about 5mb-8mb, all over stuff: .PSD ;.AI is heavyest part of archive.


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= Ka-50 Hokum =
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Old 05-28-2008, 02:28 PM   #35
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Default Re: [Vehicle] Ka-50 [DONE]

The heli is nice and all but I'm more interested the sudden apperance of eggman


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[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
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Old 05-28-2008, 02:56 PM   #36
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Default Re: [Vehicle] Ka-50 [DONE]

Awesome work Oleg
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Old 05-28-2008, 04:04 PM   #37
=USOR=Oleg-Russia

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Ok guys i have lowered polycont and tricount
Tricount is 10000 lower than on original model
Polycount is 6000 lower then on original model
Compare images, you will find some small difference between original model and game model , i try to bring down poly/try counts without loosing quality of model.

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Old 05-28-2008, 04:16 PM   #38
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Default Re: [Vehicle] Ka-50 [DONE]

its still extremeley SEXY!


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Old 05-28-2008, 04:23 PM   #39
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Default Re: [Vehicle] Ka-50 [DONE]

Moses.......
If you can optimize this I will have your child


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Biggest time killer :P

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Old 05-28-2008, 04:31 PM   #40
[R-DEV]Rhino
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Default Re: [Vehicle] Ka-50 [DONE]

Quote:
Originally Posted by =USOR=Oleg-Russia View Post
Ok guys i have lowered polycont and tricount
Tricount is 10000 lower than on original model
Polycount is 6000 lower then on original model
Compare images, you will find some small difference between original model and game model , i try to bring down poly/try counts without loosing quality of model.
so what is the poly count now? 14,000 polys?


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