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Old 07-07-2009, 06:36 PM   #371
Alex6714

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Default Re: [Vehicle] Ka-50

I will have a look at them, but I can´t promise anything because they work here so I won´t be able to tell.

Edit: Did you try renaming all the .tga to .dds?

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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Last edited by Alex6714; 07-07-2009 at 06:50 PM..
Old 09-24-2010, 10:54 AM   #372
AriX17
Default Re: [Vehicle] Ka-50

So,anybody find a solution with Ka-50 game crashes ?
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Old 02-19-2011, 08:08 PM   #373
AriX17
Default Re: [Vehicle] Ka-50

Those damn textures gust need proper resizing. 16,32,64,128,256,512,1024,2048 - proper sizes for Ka-50 textures on Radeon videocards.
Thanks to Mschoeldgen from BF2Editor forum.
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Old 02-19-2011, 11:55 PM   #374
Echo331

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Default Re: [Vehicle] Ka-50

XD I thought the chopper was your refrence when I first saw it, then I noticed it was a model and I went into a state of brainf***
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Old 02-20-2011, 07:19 AM   #375
Von_Gnome

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Default Re: [Vehicle] Ka-50

^^Necroposters


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Old 02-21-2011, 12:13 AM   #376
Echo331

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Default Re: [Vehicle] Ka-50

to add to the last post, this is the kind of chopper (the only one) I would ever TK for


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Old 02-27-2011, 07:57 AM   #377
AriX17
Default Re: [Vehicle] Ka-50

I dont get it : why PR devs dont include this choper in to the mod ?
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Old 02-27-2011, 08:28 AM   #378
[R-DEV]DankE_SPB
PR:BF2 Developer

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Default Re: [Vehicle] Ka-50

There is no single reason to implement this.


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Old 02-27-2011, 08:49 AM   #379
Psykogundam
Project Reality Beta Tester

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Default Re: [Vehicle] Ka-50

it looks good, why not jut use it for something? its a total waste!
is it because no conventional army in game uses it in real life?


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Old 02-27-2011, 08:54 AM   #380
Cheditor

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Default Re: [Vehicle] Ka-50

It is a single seated attack helicopter is the reason iirc.



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