project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 07-05-2009, 06:03 PM   #361
Solid Knight
Default Re: [Vehicle] Ka-50

I acknowledged that it was an old post. At least I posted information that was useful and not "OMG I LOVE THIS HELICOPTER!".
Solid Knight is offline
Old 07-05-2009, 06:54 PM   #362
[R-DEV]Pride
PR Artwork Team

[R-DEV]Pride's Avatar
Default Re: [Vehicle] Ka-50

Quote:
Originally Posted by Solid Knight View Post
I hate to resurrect an old thread but I know what's causing people to crash both at start up and in-game. It turns out to be the HUD textures.

Textures that cause a crash at start-up:
Ka50Pilot_CircleTarget.dds
Ka50Pilot_CircleLocked.dds


Textures that cause a crash in-game:
Ka50Pilot_Hud.dds
Ka50Pilot_C.dds
Ka50Pilot_CrosshairLocked.dds
Ka50Pilot_LaunchToTarget.dds
Ka50Pilot_identification.dds


I couldn't investigate the images themselves because I don't know anything about image editing nor do I know the criteria for valid BF2 HUD images.

I narrowed it down to those image files by first commenting out every item in each HudElements.con file. Then I'd uncomment each item one by one. When I experienced a crash I'd replace the .dds file with a known valid one. I'd test for a crash with the replaced file and if no crash was experienced I'd continue to the next item.

I later tested the crash rate with the suspect image files. I crashed every single time.

Note: I know you refer to some of the .dds images as .tga in the HUD files.

Video Card: ATI X1900XT -- I am aware that there are issues with some .dds images with ATI cards.
Perhaps the textures are saved at a resolution that is not a power of 2 (512x512, 1024x256 etc)

I know that ATI cards have problems with textures that are not ^2 sizes.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
[R-DEV]Pride is offline
Old 07-06-2009, 01:33 PM   #363
=USOR=Oleg-Russia

=USOR=Oleg-Russia's Avatar
Default Re: [Vehicle] Ka-50

Damn thats an old Thread
Textures are:
4096x4096 Main hull-large parts of the heli
2048x2048 Subparts of the heli
1024x1024 Cockpit

The reason why people get crashed might be:
-Wrong installation of the Heli files
-Some of old videocards do not support textures/images higher than 2048x2048
-Ati videocards wich might have some problems with games and textures,example GTA 4 by the time when it came out ,almost no one who owned ATi videocards could even start the game till the first patch.
Buy Nvidia videocards ,99,9999% of the games work fine with them,without having any problems.
And if the game do have problem ,it`s pure issue of the game self.

P.S. 99% of the people i know haven`t got any problems with Heli,just a few of them.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
= Ka-50 Hokum =
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
=USOR=Oleg-Russia is offline
Old 07-06-2009, 06:14 PM   #364
Solid Knight
Default Re: [Vehicle] Ka-50

Oh, your helicopter's textures are fine. It's the HUD textures that are causing the crash. I listed the specific files above.
Solid Knight is offline
Old 07-07-2009, 09:31 AM   #365
=USOR=Oleg-Russia

=USOR=Oleg-Russia's Avatar
Default Re: [Vehicle] Ka-50

This is wierd because i`ve used original BF2 HUD textures ,i`ve just modified them or painted my own over it and saved. If you have Photoshop and .dds plugin for it you can probably fix it,or ask to someone who can probably fix it ,because i`m not that good at creating HUD textures. Maybe i have some mistakes in those textures ,because at that time i didn`t knew exactly how hud textures works,and hw you create them , maybe i did something wrong when i was adjusting them.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
= Ka-50 Hokum =
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
=USOR=Oleg-Russia is offline
Old 07-07-2009, 09:33 AM   #366
Alex6714

Alex6714's Avatar
Default Re: [Vehicle] Ka-50

No problems with textures here, but I do have an nvidia card.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


oh, they're fire and forget all right...they're fired then they forget where the target is
Alex6714 is offline
Old 07-07-2009, 09:39 AM   #367
=USOR=Oleg-Russia

=USOR=Oleg-Russia's Avatar
Default Re: [Vehicle] Ka-50

Maybe the problem is because i`ve used .dds plugin for Photoshop from Nvidia,so it makes some issue with ati videocards.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
= Ka-50 Hokum =
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
=USOR=Oleg-Russia is offline
Old 07-07-2009, 10:17 AM   #368
Maxfragg

Maxfragg's Avatar
Send a message via ICQ to Maxfragg Send a message via MSN to Maxfragg Send a message via Skype™ to Maxfragg
Default Re: [Vehicle] Ka-50

no, basicly every single mod uses the nvidea plugins, they work fine


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Maxfragg is offline
Old 07-07-2009, 10:33 AM   #369
Alex6714

Alex6714's Avatar
Default Re: [Vehicle] Ka-50

Maybe the way to install it? I didn“t use the normal way, I copied each of the files to their respective places in the right folders, rather than extract the whole thing.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


oh, they're fire and forget all right...they're fired then they forget where the target is
Alex6714 is offline
Old 07-07-2009, 06:14 PM   #370
Solid Knight
Default Re: [Vehicle] Ka-50

I manually copied everything over. I've even used multiple sources (KA-50 Final v0.5 downloaded from three different hosts and KA-50 Final v0.5 Alternate Installation). The HUD images cause me to crash if I merge them with any mod (BF2, PR, POE, USI, AIX, and my personal mod) or even if I make a stand-alone Ka-50 mod. They crash if I use them in any HUD file for any vehicle. I've effectively eliminated every other possibility leaving the only common element in all the crashes to be the actual image files themselves.

Since I don't know anything about image editting, anyone care to actually look at the difference between these image files versus working image files?
Solid Knight is offline
Closed Thread


Tags
ka50, vehicle
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 04:55 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.