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#351 |
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Unfackingreal !
Always loved Kamovs machines KA-52 next? |
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#352 |
![]() Join Date: Jan 2007
Posts: 148
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#353 |
![]() Join Date: Feb 2008
Location: Behind you!
Posts: 264
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how do i import the PR RPK or PKM into a model so i can mount it onto my boat?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Mod DB's Modcast: Guy: So what new things will be in Future PR releases. Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes. |
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#354 |
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PR:BF2 Developer
![]() Join Date: May 2007
Location: Seattle
Posts: 1,170
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nvm
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Last edited by [R-DEV]ballard_44; 08-23-2008 at 02:15 AM..
Reason: wrong topic
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#355 |
![]() Join Date: Jun 2007
Posts: 1,835
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They released DCS:Black Shark KA 50 this month, looks fairly awesome.
http://ca.youtube.com/watch?v=3CHQO67FqHM YouTube - Digital Combat Simulator: Black Shark http://ca.youtube.com/watch?v=6WXDh4F0gdc |
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#356 | |
![]() Join Date: Jun 2007
Posts: 3,941
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#357 |
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PR Mapper Team
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pretty awesome animations and video editing etc there
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#358 |
![]() Join Date: Sep 2008
Posts: 2,197
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I hate to resurrect an old thread but I know what's causing people to crash both at start up and in-game. It turns out to be the HUD textures.
Textures that cause a crash at start-up: Ka50Pilot_CircleTarget.dds Ka50Pilot_CircleLocked.dds Textures that cause a crash in-game: Ka50Pilot_Hud.dds Ka50Pilot_C.dds Ka50Pilot_CrosshairLocked.dds Ka50Pilot_LaunchToTarget.dds Ka50Pilot_identification.dds I couldn't investigate the images themselves because I don't know anything about image editing nor do I know the criteria for valid BF2 HUD images. I narrowed it down to those image files by first commenting out every item in each HudElements.con file. Then I'd uncomment each item one by one. When I experienced a crash I'd replace the .dds file with a known valid one. I'd test for a crash with the replaced file and if no crash was experienced I'd continue to the next item. I later tested the crash rate with the suspect image files. I crashed every single time. Note: I know you refer to some of the .dds images as .tga in the HUD files. Video Card: ATI X1900XT -- I am aware that there are issues with some .dds images with ATI cards. |
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Last edited by Solid Knight; 07-05-2009 at 08:39 AM..
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#359 |
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![]() can't confirm problemes with ati cards, worked fine wiht hd3850 and hd4890, but i never tryed it with the current pr version |
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#360 |
![]() Join Date: Apr 2007
Posts: 1,855
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loved that movie about the train landing when he flew sideways next to it
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Ingame name: A.Behr
Xfire: arjan1994 |
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| ka50, vehicle |
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