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Old 08-22-2008, 03:21 PM   #351
PR Technician

[R-COM]SocketMan's Avatar
Default Re: [Vehicle] Ka-50

Unfackingreal !



Always loved Kamovs machines

KA-52 next?



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Old 08-22-2008, 09:15 PM   #352

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Default Re: [Vehicle] Ka-50

Quote:
Originally Posted by =USOR=Oleg-Russia View Post
Does game crashing when you are trying to fly on the heli or start the game?
Some people got problems like that.
They told me later that have tryed to install heli in complitely different mod.
I've installed it in my own personal mod and it works fine.


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Old 08-22-2008, 09:28 PM   #353

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Default Re: [Vehicle] Ka-50

how do i import the PR RPK or PKM into a model so i can mount it onto my boat?


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Mod DB's Modcast: Guy: So what new things will be in Future PR releases.
Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes. - ---- - HAHAHA PROOF!! there WILL be fast ropes!
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Old 08-23-2008, 01:12 AM   #354
PR:BF2 Developer
Default Re: [Vehicle] Ka-50

nvm
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Last edited by [R-DEV]ballard_44; 08-23-2008 at 01:15 AM.. Reason: wrong topic
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Old 10-31-2008, 08:26 PM   #355

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Default Re: [Vehicle] Ka-50

They released DCS:Black Shark KA 50 this month, looks fairly awesome.


http://ca.youtube.com/watch?v=3CHQO67FqHM

YouTube - Digital Combat Simulator: Black Shark

http://ca.youtube.com/watch?v=6WXDh4F0gdc


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Old 10-31-2008, 08:44 PM   #356

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Default Re: [Vehicle] Ka-50

Quote:
Originally Posted by Sabre_tooth_tigger View Post
What?! wer can i haz?

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 10-31-2008, 09:42 PM   #357
PR Mapper Team

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Default Re: [Vehicle] Ka-50

pretty awesome animations and video editing etc there


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Old 07-05-2009, 07:18 AM   #358
Default Re: [Vehicle] Ka-50

I hate to resurrect an old thread but I know what's causing people to crash both at start up and in-game. It turns out to be the HUD textures.

Textures that cause a crash at start-up:
Ka50Pilot_CircleTarget.dds
Ka50Pilot_CircleLocked.dds


Textures that cause a crash in-game:
Ka50Pilot_Hud.dds
Ka50Pilot_C.dds
Ka50Pilot_CrosshairLocked.dds
Ka50Pilot_LaunchToTarget.dds
Ka50Pilot_identification.dds


I couldn't investigate the images themselves because I don't know anything about image editing nor do I know the criteria for valid BF2 HUD images.

I narrowed it down to those image files by first commenting out every item in each HudElements.con file. Then I'd uncomment each item one by one. When I experienced a crash I'd replace the .dds file with a known valid one. I'd test for a crash with the replaced file and if no crash was experienced I'd continue to the next item.

I later tested the crash rate with the suspect image files. I crashed every single time.

Note: I know you refer to some of the .dds images as .tga in the HUD files.

Video Card: ATI X1900XT -- I am aware that there are issues with some .dds images with ATI cards.
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Last edited by Solid Knight; 07-05-2009 at 07:39 AM..
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Old 07-05-2009, 08:35 AM   #359

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Default Re: [Vehicle] Ka-50



can't confirm problemes with ati cards, worked fine wiht hd3850 and hd4890, but i never tryed it with the current pr version


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Old 07-05-2009, 09:55 AM   #360

arjan's Avatar
Default Re: [Vehicle] Ka-50

loved that movie about the train landing when he flew sideways next to it

Ingame name: A.Behr
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