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Old 05-28-2008, 05:52 AM   #21
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Default Re: [Vehicle] Ka-50 [DONE]

what is your final poly count and how many texture sheets do you have + what are there sizes? cheers


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Old 05-28-2008, 06:48 AM   #22

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Default Re: [Vehicle] Ka-50 [DONE]


Make Norway OPFOR! NAO!

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Old 05-28-2008, 06:58 AM   #23

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Default Re: [Vehicle] Ka-50 [DONE]

A fine model indeed well done mate, hope to see this in atleast PR-SP so we can fly it after all your hard work!

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Old 05-28-2008, 07:22 AM   #24
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Default Re: [Vehicle] Ka-50 [DONE]

This is gonna work with PR right?!?!?! I mean look at it!
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Old 05-28-2008, 08:13 AM   #25

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Default Re: [Vehicle] Ka-50 [DONE]

Quote:
Originally Posted by [R-DEV]Rhino View Post
what is your final poly count and how many texture sheets do you have + what are there sizes? cheers
ok i`m sleeped out and can start work again.PolyCount, right now i am optimizing model
,i think in the end of optimization i would get something about 20000 or abit less, but anyway i`m gonna balance it with extremely lowpoly collision mesh.Also i have compared models in bf editor from SF and russian bmp 3 was something about 80000 i dont remember what tricounts or poly,i think poly ,80000 but this gruop was including all col files etc.
Textures:
Model is existing from 3 texture:
Primary-hull
Secondary-all small details that you see on heli
Intereur- all buttons, switches ,etc .Everything what you are see inside chopper.
Also have 2 bump textures for primary and secondary.
2 textures is desert color for primary and secondary
And later need to create 3 or 6 textures 3 for each type of envirmoment : woodland or desert.
Right now i have 4096x4096 resolution but with all psd and ai files can increase it simple without loosing quality or resize to lower resolution.


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= Ka-50 Hokum =
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Old 05-28-2008, 09:38 AM   #26
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Default Re: [Vehicle] Ka-50 [DONE]

ehhh the bmp3 is 8,223 polys, not 80,000 polys, BIG difference

our CR2 is 12,678 polys

our scimitar, about the most detailed model in pr is 14,768 polys

20,000 polys is way too high... 15,000 polys MAX with some really aggressive LODs and it should be able to just get away with it. But really all choppers in PR are way under 10k polys, average being around 7k polys so 15k is like 2x that, its really high...


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Old 05-28-2008, 09:50 AM   #27

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Default Re: [Vehicle] Ka-50 [DONE]

sounds like we have a problem


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Old 05-28-2008, 10:43 AM   #28

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Quote:
Originally Posted by [R-DEV]Rhino View Post
ehhh the bmp3 is 8,223 polys, not 80,000 polys, BIG difference

our CR2 is 12,678 polys

our scimitar, about the most detailed model in pr is 14,768 polys

20,000 polys is way too high... 15,000 polys MAX with some really aggressive LODs and it should be able to just get away with it. But really all choppers in PR are way under 10k polys, average being around 7k polys so 15k is like 2x that, its really high...
I will try to get heli low as it`s possible and that heli looks still beauty .I think it`s better if i export heli after optimization ,setup everything send files and we go fly for some hoursAnd check how it works
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Old 05-28-2008, 11:29 AM   #29
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Default Re: [Vehicle] Ka-50 [DONE]

In fact I think that you should listen to the experienced DEVs but ey its just an idea


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Old 05-28-2008, 11:48 AM   #30

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Default Re: [Vehicle] Ka-50 [DONE]

That's one badass helicopter
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