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#21 |
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PR Mapper Team
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what is your final poly count and how many texture sheets do you have + what are there sizes? cheers
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#22 |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,215
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. --COMMANDER-- To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#23 |
![]() Join Date: Feb 2007
Posts: 268
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A fine model indeed well done mate, hope to see this in atleast PR-SP so we can fly it after all your hard work!
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'Never in the field of human contact has so much been fired at so many by so few' - Apache Helicopter pilot Steve James
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#24 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,144
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This is gonna work with PR right?!?!?! I mean look at it!
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#25 | |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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Quote:
,i think in the end of optimization i would get something about 20000 or abit less, but anyway i`m gonna balance it with extremely lowpoly collision mesh.Also i have compared models in bf editor from SF and russian bmp 3 was something about 80000 i dont remember what tricounts or poly,i think poly ,80000 but this gruop was including all col files etc. Textures: Model is existing from 3 texture: Primary-hull Secondary-all small details that you see on heli Intereur- all buttons, switches ,etc .Everything what you are see inside chopper. Also have 2 bump textures for primary and secondary. 2 textures is desert color for primary and secondary And later need to create 3 or 6 textures 3 for each type of envirmoment : woodland or desert. Right now i have 4096x4096 resolution but with all psd and ai files can increase it simple without loosing quality or resize to lower resolution. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. = Ka-50 Hokum = To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#26 |
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PR Mapper Team
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ehhh the bmp3 is 8,223 polys, not 80,000 polys, BIG difference
our CR2 is 12,678 polys our scimitar, about the most detailed model in pr is 14,768 polys 20,000 polys is way too high... 15,000 polys MAX with some really aggressive LODs and it should be able to just get away with it. But really all choppers in PR are way under 10k polys, average being around 7k polys so 15k is like 2x that, its really high... |
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#27 |
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sounds like we have a problem
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#28 | |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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Quote:
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#29 |
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PR:BF2 Developer
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In fact I think that you should listen to the experienced DEVs but ey its just an idea
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Numquam Retro
[R-DEV]Masaq: "IRC. Basically, it's MS Notepad - but multiplayer." [R-DEV]matrox: "when i get surprised, i kick uncontrollably" |
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#30 |
![]() Join Date: Feb 2008
Location: Stockholm
Posts: 647
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That's one badass helicopter
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| ka50, vehicle |
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