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Old 06-10-2008, 11:01 AM   #221
[R-DEV]Rhino
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Default Re: [Vehicle] Ka-50

That there says jonny that they only plan to keep the small number they have on for 10 or so more years, they have not set a phase out point but they are not using many of them.

The Saxon how ever is not used at all, it will not even be found on a army base in the UK apart from maybe in a shed if your lucky but they are not used in any combat zone or would be where as the Ka-50 would be if Russia was in some kinda conflict.


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Old 06-10-2008, 11:04 AM   #222
[R-DEV]Masaq
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Default Re: [Vehicle] Ka-50

Not quite true; the TA drive them down past the end of my road at least once a month, especially during the summer.

I think they just like sticking their heads out the top and looking down women's clevages as they drive down the street at 15 mph to be honest.


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Old 06-10-2008, 11:42 AM   #223
[R-DEV]Rhino
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Default Re: [Vehicle] Ka-50

hehe, trust the army to shove them off to the TA


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Old 06-10-2008, 04:04 PM   #224
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Default Re: [Vehicle] Ka-50

really nice


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Old 06-10-2008, 05:04 PM   #225
=USOR=Oleg-Russia

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Default Re: [Vehicle] Ka-50

Fuu finaly i got heli as optimized version,it was realy hard work , i got 1 big problem with normals and 0 normals ,bf2editor wouldn`t import model,gave me everytime same error,after 1,5 day of trying everything i have solved problem ,problem was in front landing gear.Now is heli in game just gonna adjust materials in config then paint textures and fix out some things from textures,and Ka-50 Test v0.3 will be ready for download.


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Old 06-10-2008, 05:06 PM   #226
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Default Re: [Vehicle] Ka-50



I had no lag with the other tbh, but I guess that is different in a 64 player server....

"And in the PR world ALL nations signed the treaty, now there "
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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 06-10-2008, 05:54 PM   #227
=USOR=Oleg-Russia

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Default Re: [Vehicle] Ka-50

I think that everybody will have lag not higher than 0% ,if you have videocard not lower than nvidia 7600,i know if you would like to run this game on pentium 1, i think it will lag pretty much(even don`t start hehe ,but this is problem of owner of pc.BF2 is old game and pc`s from that time was also much older ,so it makes big difference between now and few years agoThe problem of lag on ded server that i have is in code i think or i have to much network info almost limit of max count that you can use.But this network info is needed, i will leave it for PR team to look at this , right now i am complitely done with coding everything works , only PR team must add own part of code ,but i hope they will not change physicsThis physics make this chopper unique ,as in real.Ofcourse some components of physics is not realistic ,but most as in real ,like fly with side and rotate heli at same time almost without losing speed or like hanging on 1 place ,my friend gone afk one time when we was playing , so he have leaved heli on hight 50-60 meters from the ground ,when he came back heli was still on the same place and moved forward max about 2 meters.


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Old 06-10-2008, 07:05 PM   #228
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Default Re: [Vehicle] Ka-50

maybe the desert one could be used in a dagistani map?


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Old 06-10-2008, 07:17 PM   #229
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Default Re: [Vehicle] Ka-50

Whatever, THAT CHOPPER OWNS...
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Old 06-11-2008, 02:56 PM   #230
=USOR=Oleg-Russia

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Default Re: [Vehicle] Ka-50

Ka-50 Test v0.3 is aviable to download for all [R-members]
I will send for some of you pm with link to download who haven`t got link in pm ,ask to Rhino.
Fixes/changes:
1)My part of coding is complitely done,all works as i want to.
2)Model optimized to 12181 polycount.
3)Textures are done.

P.S. from now i will spend on heli not more than 1-2 hour a day if it`s need ,because all over time will go to "Final project for school"


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