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#201 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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As I said before, totally ruin it, you should not be happy to put it in PR when it is ready. But everyone else will love it, and some will think there is still too much detail.
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#202 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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[QUOTE=spacemanc;695048]Still way too high
Why use so many polys on the rotors - you cant get close to them, unless you land next to a platform and jump on top! QUOTE] It`s geom0 so you can get close to it,geom1 is 350 or something like that |
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#203 |
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Banned
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you dont need pipes on the front - look at the cobra - its all one cylinder, but you can only tell if you get close and really look - if you want it in the game the DEVs will be much more interested if you come up with a 4k poly heli. Spend your time on the textures - the quality of the models in PR is my standard of modelling ( ie low! ) - and Im sure its not because the modellers were crap - its because they were after low poly models. You can only see how low quality the models are when you get close, and you are actually looking for problems though - the textures cover up the modelling compromises.
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#204 | |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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#205 |
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Banned
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there is no way it will take you 2 months to make a low poly version! Whn I modelled my Bell 407 I knew my way around the fuselage so well that I could remake it in about 8 hrs ( low quality version - but thats what were after! )
The textures will have to be redone anyway - it may be hard to face, but the sooner you realise the more time youll save. Basically you dont want any cylinders on the model apart from maybe the main roter shaft. The only fuselage detail should be the vents above the cockpit, antenna, and the rail things around the cockpit which should all be made with cuboids - NO OTHER DETAIL! Aim to make a 2000 poly model and then when you go over or apply the shell modifer youll still have a low poly model. IF someone gave you a ferrari and a pile of car parts to make a trabant - would you convert the ferrari, or would you start from scratch with the parts? ( personally Id be off into the sunset in the ferrari |
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#206 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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I am on 13888 poly,have removed all details that i think must be removed and droped from last version of game model 22k on 13,8k and original model 32k to 13,8k .I can work on heli max for next 2 days ,because i have project from school and need to make huge 3d scenen in 2 weeks ,i am running out of time so this is last 2 days that i can work on heli.I can start work on heli again only after 5 weeks,this is end of the year so alot of stuff need to make done for school.So give me red or green light to start make lods from current model and wreck model and finish textures.I need this answer today.
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#208 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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This is confirmed to go in for the russians?
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Last edited by HughJass; 06-10-2008 at 05:41 AM..
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#209 |
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PR Artwork Team
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#210 | |
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PR Mapper Team
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