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#121 | |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. = Ka-50 Hokum = To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#122 |
![]() Join Date: Dec 2006
Location: Honolulu, Hawaii
Posts: 1,940
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If you keep up your level of excellence and persistence at getting a job done, I'm pretty sure any studio would welcome you (At least I would!)
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#123 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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Ok here is 2 types missiles(antitank,antiradar) and 2 types rockets,that would be on KA-50,some of them would be as customized variation of ammo.
Today gonna make nice single texture for missiles 1024x1024.Combine everithing with heli and put it in mod,also have downloaded PR mod to put it right now in mod so PR team don`t need to change any directory`s,paths,and spend time on it.To get it in mod,all what you guys would need to do is only past files in right directory`s. Screens:
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#124 |
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PR:BF2 Developer
![]() Join Date: May 2007
Location: Seattle
Posts: 1,170
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If no one with more 'pull' volunteers, I could probably make a HUD for you, but I'd need some info first.
First, what weapons will be used and with what HUD will those weapons be assigned too? The 1st pic you have the TV screen...what weapon(s) will be used for that? The 2nd pic, will any weapon(s) be used there and which kind? Second, explain to me what all the symbols, numbers, etc mean that are in each pic. I know what most are, but I'd hate to be wrong and have to redo the thing. Plus, there is a limit on what we can and can't do for HUD creation. Just so you know I'm not f*ckin w/ you, here are some i did for the Cobra gunner recently... ![]()
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#125 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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It would be great if you can help ofcourse you get your credits,
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. = Ka-50 Hokum = To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#126 |
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PR:BF2 Developer
![]() Join Date: May 2007
Location: Seattle
Posts: 1,170
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No credit, it would be my honor to help you get this beauty finished.
Sent you a PM and we will talk soon. |
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#127 |
![]() Join Date: Aug 2007
Posts: 2,621
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. -
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#128 |
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PR2 Manager
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Yes... get in touch with with a Dev with a red nametag, is my advice. That's very nice work indeed
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS "Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#130 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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that hud looks amazing. Very realistc. it needs to be in the final product.
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