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Old 05-31-2008, 07:08 AM   #101

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Default Re: [Vehicle] Ka-50 [DONE]

Quote:
Originally Posted by SuperTimo View Post
mmmm russian forces mod, btw i think uncontrollable missiles are usually called rockets.
it`s just rockets,after hard night of work couldn`t write anything correctly .


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Old 05-31-2008, 07:32 AM   #102

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Default Re: [Vehicle] Ka-50 [DONE]

common problem


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Old 05-31-2008, 10:05 AM   #103

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Default Re: [Vehicle] Ka-50 [DONE]

I hope today get heli in editor , working on hierarchy.


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Old 05-31-2008, 10:41 AM   #104
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Default Re: [Vehicle] Ka-50 [DONE]

So whats the final polycount?

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 05-31-2008, 04:38 PM   #105

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Default Re: [Vehicle] Ka-50 [DONE]

HEHE, I THINK MOST OF YOU WANNA SEE IT TO BELIVE
ofcourse is no code added to it but first gonna fix materials then code.



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Old 05-31-2008, 08:25 PM   #106
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Default Re: [Vehicle] Ka-50 [DONE]

Actually, we wanna know the polycount

But yeah, looks good.


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Old 05-31-2008, 08:53 PM   #107
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Default Re: [Vehicle] Ka-50 [DONE]

hehe, its falling over btw cos of its col mesh


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Old 06-01-2008, 07:00 AM   #108

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Default Re: [Vehicle] Ka-50 [DONE]

Quote:
Originally Posted by [R-DEV]Rhino View Post
hehe, its falling over btw cos of its col mesh
Hehe polycount is same as i told .heli is falling becauser of low strength and demp on wheels just edit code and heli will be ok.


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Old 06-01-2008, 07:26 AM   #109
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Default Re: [Vehicle] Ka-50 [DONE]

Oleg - it isnt going to work! Just bite the bullet and remake a lower poly version - itll take you maybe a week, but then youll have a useable model
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Old 06-01-2008, 07:27 AM   #110

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Default Re: [Vehicle] Ka-50 [DONE]

I have quastion about bump in bf bump make holsand not bolts, which options i need to set up when create bump with normalmapfilter,to get it correct?


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