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#101 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. = Ka-50 Hokum = To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#102 |
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common problem
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#103 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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I hope today get heli in editor , working on hierarchy.
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#104 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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So whats the final polycount?
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#105 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. = Ka-50 Hokum = To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#106 |
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PR2 Manager
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Actually, we wanna know the polycount
But yeah, looks good. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS "Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#107 |
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PR Mapper Team
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hehe, its falling over btw cos of its col mesh
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#108 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. = Ka-50 Hokum = To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#109 |
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Banned
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Oleg - it isnt going to work! Just bite the bullet and remake a lower poly version - itll take you maybe a week, but then youll have a useable model
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#110 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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I have quastion about bump in bf bump make holsand not bolts, which options i need to set up when create bump with normalmapfilter,to get it correct?
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