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#91 |
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PR Mapper Team
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like i said, if you found it in the editor then its to do with BF2 as there has not be a "BF2142 editor" released, although there are ways to get the BF2 editor to work with BF2142, did it myself in the beta
That ammo box thing could have and probably was done by a animation and not a landing gear |
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#92 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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Good news ,have droped polycount to 1000 down
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#93 |
![]() Join Date: Mar 2007
Posts: 1,018
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And still it looks top notch really good work Oleg you should be proud
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#94 |
![]() Join Date: Nov 2007
Posts: 2,537
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So what might be your next project Oleg?
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#95 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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Pfuu after hard night of work i have got all col`s + destroyed model.From Now gonna start work in maya 6. Lods will come as last part in maya 6.
======================================= I have already one , i work on it over 8 mounths already whole 8 mouths every day , but to fiunish it i need quadro, so i have decided to make chopper and sale it.To get some money for quadro 5600. |
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#96 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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Can somebody post full list of material names please.Example: "light_armored_vehicle"etc.
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#97 |
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Seeing this sexy beast for the first time, made me spooge in my pants.
Btw first post d00ds. |
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#98 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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Wuhu after i found material.
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#99 |
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mmmm russian forces mod, btw i think uncontrollable missiles are usually called rockets.
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#100 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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love richys first post -_- spooge is that what they're calling it now?
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