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Old 05-18-2008, 11:54 AM   #41
[R-MOD]Cp
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I could use some feedback here, Im starting to go blind from watching the same animation over and over again.
Its still WIP so its a bit stiff.

WeGame Video


What im not sure about is if the character really should hold the gun up when switching mags, in the video rhino posted the gun dosent move at all except for some tilting.
Another thing im not sure about is if I should lower the gun abit when he performs the forward assist slap thingy as the arm comes up in a wierd angle, problem is if I lower the gun to a more confertable level it goes outside the screen.


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Old 05-18-2008, 12:08 PM   #42
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Default Re: [Animation] sa80 cocking hand

Nice, looks good, but from the vids that rhino posted, its more of a full palm action(no sexual pun intended) rather than a press with a finger after the working parts are forward


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Old 05-18-2008, 12:12 PM   #43
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Default Re: [Animation] sa80 cocking hand

Yup. Using the whole hand is a little bit more realistic.
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Old 05-18-2008, 12:22 PM   #44
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Default Re: [Animation] sa80 cocking hand

You're right, The hand should probably be abit closer. But it is in the palm, Its just that the handle isnt visible making it hard to see.

heres a shot of what it looks like in 3ds, You can see the left hand skeleton thumb against the handle.



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Old 05-18-2008, 03:48 PM   #45
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More videos!

This time I have 2 diffrent, the first one is like the one rhino posted, as in not bringing the rifle up when switching mags, more realistic but also more boring.

WeGame Video


the second one is a continuation on the earlier one I posted with a bit of improvement on the slapping.

WeGame Video



The big question is now, What path should I continue on? the realistic and rather boring one or the more badass one?

I also made a strange descovery, The handle that is missing on the rifle is only missing from the one with the SUSAT scope, The one with iron sights still have one.


next up, tackling the vision impairing arm


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Old 05-18-2008, 03:53 PM   #46
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Default Re: [Animation] sa80 cocking hand

well their both realistic..so thats good..but the first one is more tactcial..less movement and gives u better view(kinda)..but they both look cool for me...maybe have one for the iron a nd one for the SUSAT
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Old 05-18-2008, 04:33 PM   #47
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Default Re: [Animation] sa80 cocking hand

Definately the first one. Its way better. Much more realistic and therefor more immersive.


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Old 05-18-2008, 04:42 PM   #48
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Default Re: [Animation] sa80 cocking hand

1st one ppleease, its more realistic, and tbh i would rather more realistic than if you can fling your rifle in the air and reload it at the same time.(although that would be EXTREMELY cool)


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Old 05-18-2008, 04:42 PM   #49
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Default Re: [Animation] sa80 cocking hand

keep up the good work cp, really coming along well this!

I like both of them, so I'll let UKF give you some feedback on it. One thing I would say is maybe tilt the rifle down while also tilting it to the left and maybe slow it down a little and give it some more overall polish to make it look more natural

keep it up!


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Old 05-18-2008, 06:41 PM   #50
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Thanks for the feedback.

im going with the first one then, Less work for me

I was planning on tilting the rifle forward abit to get rid of the arm.
I cant slow it down without making the animation longer and a longer animation will obviously cause a longer reload time in game, This could affect the balance between the rifles, I dont know if theres a standard reload time all rifles have for balance sake or not.

so, How long can I make the animation without causing issues with gameplay?


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