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Old 05-17-2008, 10:45 PM   #31
Ironcomatose

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Default Re: [Animation] sa80 cocking hand

Quote:
Originally Posted by [R-DEV]Rhino View Post


PR made some SA80 models before BF2 was released, the only one of thous models to make it ingame was the current LSW model you know today. It was decied before v0.4's release to remake all the SA80 models from scratch as they where not upto scratch.

The link above is to the new LSW model based off our current L85A2 model, ie, it has the same quality level as the other guns in PR.

The current LSW is a place holder, and when that new LSW is 100% finished and ingame, it will use the same animations as the other L85A2s, with maybe a slightly different deploy animation for the bipod.

There is no pointing in making new animations for something that is a place holder and we plan to replace.
You didnt answer his question. How close is it to getting in game?


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[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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Old 05-17-2008, 10:56 PM   #32
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Default Re: [Animation] sa80 cocking hand

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Originally Posted by ironcomatose View Post
You didnt answer his question. How close is it to getting in game?
I´m going to go with the "when its done" answer here.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 05-17-2008, 10:57 PM   #33
[R-DEV]Rhino
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Default Re: [Animation] sa80 cocking hand

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Originally Posted by ironcomatose View Post
You didnt answer his question. How close is it to getting in game?
When egg stops drinking.


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Old 05-17-2008, 11:11 PM   #34
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Default Re: [Animation] sa80 cocking hand

Please man help the team out with animations!!!! I couldnt get the stupid friggin things to work in maya or gmax so I gave up. UNtil I can convince my parents to let me have 3DSMax I'm out of the race


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Biggest time killer :P

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Old 05-17-2008, 11:44 PM   #35
Ironcomatose

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Default Re: [Animation] sa80 cocking hand

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When egg stops drinking.
Thats cool. I dont really want to know, its just it seemed you answered him with a condescending attitude but then you didnt even answer his question.


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Old 05-18-2008, 03:06 AM   #36
[R-DEV]Rhino
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Default Re: [Animation] sa80 cocking hand

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Originally Posted by ironcomatose View Post
Thats cool. I dont really want to know, its just it seemed you answered him with a condescending attitude but then you didnt even answer his question.


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he says there where "things wrong with it" which I was replying to, was ignoring the other part as we never give away info about that kinda thing.


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Old 05-18-2008, 06:52 AM   #37
[R-DEV]bosco
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Default Re: [Animation] sa80 cocking hand

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When egg stops drinking.
That's like saying 'When hell freezes'


(just messing with you )


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Old 05-18-2008, 07:42 AM   #38
[R-DEV]Rhino
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Default Re: [Animation] sa80 cocking hand

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That's like saying 'When hell freezes'


(just messing with you )


that comment in fact came from I think the v0.5 release, we had to delay it because egg got drunk


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Old 05-18-2008, 09:53 AM   #39
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Default Re: [Animation] sa80 cocking hand

aaha i see, so its the new one is a WIP, and when it comes out will be replaced with good animations etc! and cut me some slack, it was 2:30 in the morning!!


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Old 05-18-2008, 11:48 AM   #40
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Default Re: [Animation] sa80 cocking hand

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that comment in fact came from I think the v0.5 release, we had to delay it because egg got drunk
Send him to a couple AA meetings
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