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Old 05-17-2008, 05:46 PM   #11
[R-DEV]Rhino
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Default Re: [Animation] sa80 cocking hand

Quote:
Originally Posted by Conman51=US= View Post
i found a video for a cs one that looks good..but its a left handed one

YouTube - Reload
hehe, very unrealistic. For a start the SA80 cant be used in the left hand, but also the actions with the hands etc is all wrong


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Old 05-17-2008, 05:53 PM   #12
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Default Re: [Animation] sa80 cocking hand

Quote:
Originally Posted by [R-CON]OkitaMakoto View Post
Looks good! The mag going in could be touched up a bit[maybe] like someone said, but all in all, it made me get all giddy :P
That isnt my fault, I only edited the already existing animation, But I can fix it



Quote:
Originally Posted by [R-DEV]Rhino View Post
cool CP, didn't know you could animate for BF2

Anyways the reload animation you have above is in fact not grate, mostly in terms of realism but also it dont look natural hehe, but with good feedback and refs I'm sure you can improve

http://gloryhoundz.com/prmm/users/uk...for%20SA80.rar

Download that vid, it shows what the Subsequent Magazine load for the SA80, ie, what will happen when you push "R" ingame to reload after your mag has run out of ammo.

Take note of a few points, that the handle is in fact back at the start from no ammo being left, the rifle is tilted to the left etc and the forward assist at the very end is also needed as all British soldiers are trained to do it from the A1 days, even so its not a problem with the A2 its still common procedure.

Here is also the initial load of the SA80 thou you will not need to animate this one since we wont be using it ingame but will give you some good refs for the other animation.

http://gloryhoundz.com/prmm/users/uk...for%20SA80.rar

hope that helps
Thanks, those are appreciated

Quote:
Originally Posted by [uBp]Irish View Post
having never fired a bullpup, take this with a grain of salt, but that looks really cumbersome.
Tell that to this norwegian trying it out

YouTube Video


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Old 05-17-2008, 06:52 PM   #13
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Default Re: [Animation] sa80 cocking hand

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Originally Posted by Cp20000 View Post
Tell that to this norwegian trying it out

YouTube Video
that is the A1 version, what his problems where probably down to. The A2 is much improved


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Old 05-17-2008, 07:02 PM   #14
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Default Re: [Animation] sa80 cocking hand

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Originally Posted by [R-CON]OkitaMakoto View Post
:P Isn't it always
Hihi


Lookin good there CP


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Old 05-17-2008, 07:12 PM   #15
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Mmkay, I have looked at the videos (needed to convert them first, since neither winamp or windows media player could play .mp4)
There are several issues, first of all this:



There is no handle (or whatever you call it) in the 1p view, So I cant have the weapon leaning to the left, that would cause the hole in the mesh to be visible, but aint much of a problem.

Second, As you know we are limited to 1 reload animation, meaning that we cant have the handle stay back once out of ammo, since that would transfer to the same animation that is used when there are still ammo left in the mag causing the handle to magically pop back when reloading a half empty mag.

So I suggest something in the line of the character pulling the handle back manually, leaving it open (is this possible or does it only stay open if theres no ammo left in the mag?) pulling the mag out and replaces it and then presses the forward assist bringing the handle forward again
(also should I animate the check (or slap) on the handle that is done in the end of the video called "subsequentmagazineloadforsa80")


Im sorry for all the questions, My knowledge of weapon handling is very limited.


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Old 05-17-2008, 07:29 PM   #16
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Default Re: [Animation] sa80 cocking hand

ye I sorta knew that missing bit would be a problem hehe. We are most likely going to re-export these weapons with a few fixes in the future so we should be able to do that then. One question is that can you work without it for the time being?

As for the animation I'm aware of that, will have to double check with the MAs on the best option here as I forgot what they said before hehe but I think its best if its "magically back" each time thou will check with the MAs and report back here for you.

the "slap" at the end is the forward assist, and is required:

Quote:
Yeah, it is the cocking lever which is attached to the breach, and we do that to ensure the breach is fully seated forward, its called the "forward assist".

It goes back to the days of the A1, but is still part of the drill
Cheers!


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Old 05-17-2008, 07:36 PM   #17
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Default Re: [Animation] sa80 cocking hand

see... you brits just gotta do everything to make it difficult. i dont want to sound like an m16 fanboi, but the fact that everything is on the right side along with (hopefully) your shooting hands just seems to make it easier. but then again, this coming from the guy thats' never fired a bullpup. =P


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Old 05-17-2008, 07:44 PM   #18
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Default Re: [Animation] sa80 cocking hand

the missing handle wont be to much of an issue, It just eliminates the possiblity of any badass poses with the gun while doing the cocking motion
Ill probably do something like I have already done in the video I first posted, But pointing more down to the ground so that the arm dosent cover half the screen.

but now im confused of what the forward assist really is, I thought it was the thing he presses 5 seconds into the video clip which causes the handle to pop forward, and by the slap I mean what he does when pushing on the handle at 6 seconds into the video clip (which I thought only was a routine check that the handle was fully forward)

And to be clear, Handle and breach is the same thing? as in the metall piece that moves back and forward feading bullets into the barrel?


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Old 05-17-2008, 07:55 PM   #19
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Default Re: [Animation] sa80 cocking hand

hehe

Quote:
Originally Posted by Cp20000 View Post
the missing handle wont be to much of an issue, It just eliminates the possiblity of any badass poses with the gun while doing the cocking motion
Ill probably do something like I have already done in the video I first posted, But pointing more down to the ground so that the arm dosent cover half the screen.
no, I'm saying that we will be reimporting the weapon most likely some time soon to fix some small issues like that one you have spotted which shouldn't take that much work. I'm saying can you work without it for now but pretend its there, so when the bit dose get added you only need to adjust your animation a little so it fits, or cant you work without it being there? I dont know much about animation work flow apart from the basics so please fill me in here


Quote:
Originally Posted by Cp20000 View Post
but now im confused of what the forward assist really is, I thought it was the thing he presses 5 seconds into the video clip which causes the handle to pop forward, and by the slap I mean what he does when pushing on the handle at 6 seconds into the video clip (which I thought only was a routine check that the handle was fully forward)
hehe no no

the "slap" at 6 secs into the video, is a routine check and that routine check is called the "froward assist"


Quote:
Originally Posted by Cp20000 View Post
And to be clear, Handle and breach is the same thing? as in the metall piece that moves back and forward feading bullets into the barrel?
more or less yes, but the cocking handle is located on the breach


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Old 05-17-2008, 08:14 PM   #20
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Default Re: [Animation] sa80 cocking hand

Okey, that makes things alot clearer.

theres is no problem with working without the handle for a while. The animation can easily be pasted ontop of a new mesh. Just look at the stinger and sa-9, both are using the RPG reload animation which looked () horrible.


oh and just out of curiosity, the knob or button that pops the handle/breach forward again (5 seconds in), Does it have a name?


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Last edited by [R-MOD]Cp; 05-17-2008 at 08:27 PM.. Reason: Grammar
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