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#11 | |
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PR Mapper Team
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#12 | ||||||
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Forum Moderator
![]() Join Date: Apr 2006
Posts: 2,065
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#13 | |
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PR Mapper Team
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#14 |
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PR Server Team
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#15 |
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Forum Moderator
![]() Join Date: Apr 2006
Posts: 2,065
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Mmkay, I have looked at the videos (needed to convert them first, since neither winamp or windows media player could play .mp4)
There are several issues, first of all this: ![]() There is no handle (or whatever you call it) in the 1p view, So I cant have the weapon leaning to the left, that would cause the hole in the mesh to be visible, but aint much of a problem. Second, As you know we are limited to 1 reload animation, meaning that we cant have the handle stay back once out of ammo, since that would transfer to the same animation that is used when there are still ammo left in the mag causing the handle to magically pop back when reloading a half empty mag. So I suggest something in the line of the character pulling the handle back manually, leaving it open (is this possible or does it only stay open if theres no ammo left in the mag?) pulling the mag out and replaces it and then presses the forward assist bringing the handle forward again (also should I animate the check (or slap) on the handle that is done in the end of the video called "subsequentmagazineloadforsa80") Im sorry for all the questions, My knowledge of weapon handling is very limited. |
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#16 | |
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PR Mapper Team
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ye I sorta knew that missing bit would be a problem hehe. We are most likely going to re-export these weapons with a few fixes in the future so we should be able to do that then. One question is that can you work without it for the time being?
As for the animation I'm aware of that, will have to double check with the MAs on the best option here as I forgot what they said before hehe but I think its best if its "magically back" each time thou will check with the MAs and report back here for you. the "slap" at the end is the forward assist, and is required: Quote:
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#17 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,649
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see... you brits just gotta do everything to make it difficult. i dont want to sound like an m16 fanboi, but the fact that everything is on the right side along with (hopefully) your shooting hands just seems to make it easier. but then again, this coming from the guy thats' never fired a bullpup. =P
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#18 |
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Forum Moderator
![]() Join Date: Apr 2006
Posts: 2,065
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the missing handle wont be to much of an issue, It just eliminates the possiblity of any badass poses with the gun while doing the cocking motion
Ill probably do something like I have already done in the video I first posted, But pointing more down to the ground so that the arm dosent cover half the screen. but now im confused of what the forward assist really is, I thought it was the thing he presses 5 seconds into the video clip which causes the handle to pop forward, and by the slap I mean what he does when pushing on the handle at 6 seconds into the video clip (which I thought only was a routine check that the handle was fully forward) ![]() And to be clear, Handle and breach is the same thing? as in the metall piece that moves back and forward feading bullets into the barrel? |
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#19 | |||
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PR Mapper Team
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hehe
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the "slap" at 6 secs into the video, is a routine check and that routine check is called the "froward assist" Quote:
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#20 |
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Forum Moderator
![]() Join Date: Apr 2006
Posts: 2,065
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Okey, that makes things alot clearer.
theres is no problem with working without the handle for a while. The animation can easily be pasted ontop of a new mesh. Just look at the stinger and sa-9, both are using the RPG reload animation which looked ( oh and just out of curiosity, the knob or button that pops the handle/breach forward again (5 seconds in), Does it have a name? |
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Last edited by [R-MOD]Cp; 05-17-2008 at 08:27 PM..
Reason: Grammar
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| Tags |
| animation, cocking, hand, sa80 |
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