|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 |
|
Retired PR Developer
![]() Join Date: Feb 2007
Posts: 1,113
|
Have you considered a logarithmic or exponential decrease rate instead of a linear one for the deviation from maximum deviation to minimum deviation?
This would reflect the more time and concentration required to hit a target say 200~300 meters away with a rifle versus hitting something 50~100 meters away. |
|
|
|
|
|
#22 | |
|
Registered User
![]() Join Date: Mar 2007
Posts: 1,063
|
Quote:
If someone knows how to make this logarithmic, post it. I only know about this much (I'm holding my thumb and index finger 1 millimeter apart) so much of this is new to me and I'm learning as I go. | |
|
|
|
|
|
#23 |
|
PR:BF2 Developer
![]() |
|
|
|
|
|
|
#24 |
|
Registered User
![]() Join Date: Mar 2007
Posts: 1,063
|
.8 is less than a second.
|
|
|
|
|
|
#25 |
|
Registered User
![]() Join Date: Mar 2007
Posts: 1,063
|
Ran into a problem during testing tonight:
Suppression Effect: pointless when scoped at 65 or closer. The suppression effect doesn't obstruct your view enough. At 65 meters and closer, scoping in on your target allows you to see him clearly enough to easily kill. This was tested by person A going full auto and suppressing person B. Person B, while in full suppression, calmly scoped his rifle, aimed, and killed person A. Going full auto from-the-hip may not kill your target, but should suppress them enough to the point they are unable to return effective fire. For this to happen, the suppression effect would have to blur your vision 3x to 10x more than it does now, but reduce the suppression time. Also, You're right.. I tested hitbox detection (using an absolute 0 dev gun) and found the hitbox doesn't extend beyond the body in most areas. My fear was that it did, which could have affected the relative size of soldiers. It doesn't so no worry. I'm using real-life MOA for mindev. |
|
|
Last edited by Wolfe; 05-13-2008 at 01:55 AM..
|
|
|
|
|
|
|
|
|
#26 |
|
PR:BF2 Developer
![]() |
I was talking about sniper rifles with double-zoom. For example you zoom-in on someone in the middle of a firefight, but then you want to quickly unzoom for some reason, and you can't because you have to click double-zoom first, switching to that will take 0.8s, and only then you can unzoom but that will take at least 0.8s more.
Also, I think 0.8s is too much for any gun, not just sniper rifles. |
|
|
|
|
|
#27 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
|
|
|
XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
|
|
|
|
|
|
#28 | |
![]() Join Date: Feb 2008
Posts: 54
|
Quote:
Really, really good improvement here. Of course it can't be perfect right now, and a lot of values may need to be changed, but at least it can be done ... Thanks | |
|
|
|
|
|
#29 | |
|
Forum Moderator
![]() Join Date: Apr 2006
Posts: 2,065
|
Quote:
Code:
ObjectTemplate.zoom.zoomDelay .8 Code:
animationManager.length 0.68 This is easily fixed by simply changing the animation length of 1p_m16a2_tozoom to 0.8 so dont touch the .tweak but change the AnimationSystem1p.inc to Code:
Objects/Weapons/Handheld/usrif_m16a4/animations/1p/1p_m16a2_tozoom.baf animationManager.looping 0 animationManager.length 0.8 Theres still some glitching when zooming in, which I dont think can be fixed without altering the animation (nothing hard to do, really, but cant be done with notepad | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#30 | ||
![]() Join Date: Jun 2007
Posts: 1,835
|
Quote:
Sniper scope should be awkward to use, people try to use them in the wrong places all the time - they should die Quote:
| ||
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|||
|
|
Last edited by Sabre_tooth_tigger; 05-13-2008 at 03:27 PM..
|
|
|
|
|
|
|
![]() |
| Tags |
| coding, deviation, realistic, wip |
| Thread Tools | |
| Display Modes | |
|
|