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#11 | |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,063
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Quote:
Scoped @ 100m: If stationary, you'll score a headshot easily. If walking towards the target, you'll score a headshot most of the time. If strafing left/right, you'll score a body shot. If walking straight towards the target in full auto, 75% of your shots will hit. Unscoped (firing from the hip) @ 100m: Regardless if stationary or moving, you're not going hit your target unless you get lucky, but all bullets will go that direction. P.S.: Mosquill, That animation code works GREAT. Looks polished now. | |
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#12 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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Oh, and this uses the same files as the ballistics, but different parts of it. We only use mass and muzzle velocity.
We could test it for you if we release a booster pack for ballistics to everyone, by just throwing it in there. But you would need to PM Mosquill the values you want to change and we will probably just PM it to the DEVs to test anyway. |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#13 | |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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#14 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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hey since you are adjusting deviation, could you add the moa for most guns, i have the moa for like 10 or so. if you want me to give it to you just pm me, or if you have xfire my xfire is zangoo.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [DM] member, We are now recruiting! Xfire:Zangoo |
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#15 | |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,063
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Quote:
For example, the effective range of an abrams tank is 3k-4k meters. That's roughly the size of the entire Kashan map therefore the range of tanks has been reduced. Small arms follows the same principal. | |
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#16 | ||
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Registered User
![]() Join Date: Mar 2007
Posts: 1,063
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slight animation snag:
M16a4 Try these values: Quote:
Quote:
1. Rifle animation begins, rifle moves to eye 2. Screen flickers for an instant, showing scope at the top of the screen. 3. Your are now looking through the scope as normal. It's that second part, #2, that I want to eliminate. I just want it to start the animation then change to the zoom screen without that flicker. | ||
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#17 | |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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Quote:
ok wait, small arms hasent been scaled, right now it is 1:1, i dont see a reason to change that. also with moa in game, most guns would have less deviation then what it is at now snipers aside(they have no deviation after 1.33 sec). | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [DM] member, We are now recruiting! Xfire:Zangoo |
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#18 |
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PR:BF2 Developer
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If you set zoom.zoomDelay to 0.8 for sniper rifles, you'll have a big problem with double-zoom. See what I mean?
Also your deviation should include both human factors and gun's accuracy in moa. And it shouldn't be scaled in any way. |
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#19 |
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I dont know about this. I kind of like the way it is now TBH. I like the fact that you can drive through an enemy position(not right on top but like with in 20 or 30 yards) with a decent chance of making it out alive. I also like that you could do the same on foot. Meaning that you can run from cover to cover and you have a good chance of making if you play you cards right.
With these new changes you are trying to make, i feel that all of that would be gone and then everyone would have a marksman rifle(and then some) which does not seem right to me. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics. |
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#20 |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,063
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The .8 zoom time isn't a big problem for snipers.. in fact i think it enhances it. That's what I meant by a cinematic effect.
As for MOA, I haven't changed the values as of yet.. however testing has shown that hit boxes are larger than the soldier target.. but needs further testing to confirm. If true, some scaling may be necessary if the hit boxes represent a 240lb (wider) man rather than the average 160-180lb (thinner) man. |
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Last edited by Wolfe; 05-12-2008 at 11:01 PM..
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| Tags |
| coding, deviation, realistic, wip |
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