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#81 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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Ok after hard day of work on texture i got something like this , what you seen on screens, it starts look nicer then befiore with all this small words on russian(all of them typed correct and on right place, so it`s not just words but as in real all of them exist in orginal chopper,was type word for word by viewing photo`s.)
Gonna try to finish this texture tonight.But for now gonna look tv for 2 hours ![]() ![]() ![]() ![]()
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#82 |
![]() Join Date: Mar 2007
Posts: 1,018
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This is looking really good :P keep it coming
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#83 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
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OK GUYS
but i dont wanna post any screens now , i am almost done with smoothing groups , today or tomorrow morning i am done with smoothing groups,also gonna tweak lights make them realistic ,same for materials , so tomorrow or at monday i gonna sell model with 98,5% editable textures in PS and AI formats so everybody can rescale without losing quality (1,5%) is photo`s that i have used for texture ,rest 98,5% is hand painted) on turbosquid or something like that(extremely need money for quadro 5600) and then i gonna optimize model where it needed and export to game, make some video`s how it`s looks and works and send this test version of gamefiles to PR team to check out |
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#84 |
![]() Join Date: Aug 2005
Location: Ohio
Posts: 893
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Cant wait to see this model in-game
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#85 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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I was worried for a second that after the whole plagerism thing, this might have ceased to exist, thankfully it hasn't.
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| Tags |
| ka50, vehicle, wip |
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