|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#41 |
|
Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
|
|
|
|
|
|
|
#42 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
|
That leaves you out now doesn't it?
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#43 |
|
Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
|
Your just mad coz im better than you
|
|
|
|
|
|
#44 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
|
Your going back on your signature
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#45 |
|
PR:BF2 Developer
![]() Join Date: Jul 2006
Location: Home?
Posts: 889
|
Looks very good.
Whats your current tri count exactly? |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
|
#46 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
|
I need to gonna check it`but new model is a little bit higher poly then old one, we have tested old Ka-50 with my 6 friends on Gulf, was no lags so this Ka-50 will have also no lags only need to fix abit code some 2 mistakes , with switching between cams.Can you also explain me what is tricount what is deference?I see in mayua something named Tris and higher Face count.But still dont understand deference.Ganna make screen.
|
|
|
|
|
|
#47 |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
|
Ok here is the screens ,i have compared old Ka-50 with new ka-50 without col`s , what i have found is that difference in polycount between 2 models is small but detalizaiton
Screens in maya: New ka-50 Old Ka-50: ![]() Screens in 3dsmax: new Ka-50 ![]() Old ka-50
|
|
|
|
|
|
#48 |
|
PR Mapper Team
![]() |
31k faces? ehhhh I was expecting it to be a lot less than that... That is, really high... I'm getting worried about my 11k model im doing at the moment hehe.
You are going to want to bring that down to a MIN of 20k, really I would aim for 15 or 10k. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#49 | |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 204
|
Quote:
Also i have quastions for guys who have foto`s of ka-50 from top i paint bump now for top but don`t know where goes all these lines,and i told that i will get this model in game , i gonna make super lowpoly col`s. | |
|
|
|
|
|
#50 |
|
PR:BF2 Developer
![]() Join Date: Jul 2006
Location: Home?
Posts: 889
|
Okay looks like its 65k+ tris which unfortunately is way too high for a game object :s
Thats roughly 10 times more than most of the vanilla model's tri count... One 65k object equals to about 10 tanks. So one chopper would take more resources than about half of the US vehicles in kashan. Like Rhino said the very max is around 15-20k max. Even 15k is very high for BF2. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| ka50, vehicle, wip |
| Thread Tools | |
| Display Modes | |
|
|