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Old 05-03-2008, 12:54 PM   #41
Waaah_Wah
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Quote:
Originally Posted by DeltaFart View Post
O_O can I join you?
Nope! Its only for us who are awesome and made of pure win
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Old 05-03-2008, 02:54 PM   #42
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That leaves you out now doesn't it?


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Biggest time killer :P

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Old 05-03-2008, 03:14 PM   #43
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Your just mad coz im better than you
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Old 05-03-2008, 03:24 PM   #44
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Your going back on your signature


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Biggest time killer :P

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Old 05-03-2008, 04:06 PM   #45
[R-DEV]Vaiski
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Looks very good.
Whats your current tri count exactly?


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Old 05-03-2008, 04:15 PM   #46
=USOR=Oleg-Russia

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I need to gonna check it`but new model is a little bit higher poly then old one, we have tested old Ka-50 with my 6 friends on Gulf, was no lags so this Ka-50 will have also no lags only need to fix abit code some 2 mistakes , with switching between cams.Can you also explain me what is tricount what is deference?I see in mayua something named Tris and higher Face count.But still dont understand deference.Ganna make screen.
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Old 05-03-2008, 04:34 PM   #47
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Ok here is the screens ,i have compared old Ka-50 with new ka-50 without col`s , what i have found is that difference in polycount between 2 models is small but detalizaiton you see it self , haha , now i knew that have learned better and saver modeling than before,so i will try to get polycount with good col models lower than on old model

Screens in maya:
New ka-50


Old Ka-50:

Screens in 3dsmax:
new Ka-50


Old ka-50
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Old 05-03-2008, 04:53 PM   #48
[R-DEV]Rhino
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31k faces? ehhhh I was expecting it to be a lot less than that... That is, really high... I'm getting worried about my 11k model im doing at the moment hehe.

You are going to want to bring that down to a MIN of 20k, really I would aim for 15 or 10k.


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Old 05-03-2008, 04:59 PM   #49
=USOR=Oleg-Russia

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Quote:
Originally Posted by [R-DEV]Rhino View Post
31k faces? ehhhh I was expecting it to be a lot less than that... That is, really high... I'm getting worried about my 11k model im doing at the moment hehe.

You are going to want to bring that down to a MIN of 20k, really I would aim for 15 or 10k.
It`s strange but i have no lags and my friends also.And this model is with intereur , don`t worry man it will works fine trust me.I gonna reduce some places if done with texturing so you will be happy
Also i have quastions for guys who have foto`s of ka-50 from top i paint bump now for top but don`t know where goes all these lines,and i told that i will get this model in game , i gonna make super lowpoly col`s.
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Old 05-03-2008, 05:31 PM   #50
[R-DEV]Vaiski
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Okay looks like its 65k+ tris which unfortunately is way too high for a game object :s

Thats roughly 10 times more than most of the vanilla model's tri count... One 65k object equals to about 10 tanks. So one chopper would take more resources than about half of the US vehicles in kashan.

Like Rhino said the very max is around 15-20k max. Even 15k is very high for BF2.


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