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#41 |
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PR Mapper Team
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well the Land Rover has 9289 polys for its geom1 LOD0 mesh (ie, its highest quility 3p mesh).
The geom0 LOD0 mesh has 4067 polys, thou thats cos its missing most of the mesh, ie, the parts the driver / front seat gunner cant see and cos it has a super high quility interior. ![]() So ye, what you want to really do is aim for something like I would say 1300 polys including a high detailed interior (thou keep the interior a separate object), then you can make a good 1p mesh out of that, and also you can then cut down on your high poly interior for the 3p mesh, to bring it down to something like 9000 polys for its 3p mesh |
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#42 |
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Retired PR Developer
![]() Join Date: Feb 2007
Posts: 1,113
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Thanks for the info Rhino
Now I need to do some researching |
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#43 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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LOL pink menace. anyway great job, looks like the days of the icecream truck are over? and the pimp mobile starts.
the model looks great, just put some work in to those wheels, and after that make those "hinges" for the door stick out alittle more if you have enough polys to spare. good touch with the shovels; I will also put the teapot version (if it makes it in) in to my map as an easter egg :P |
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#44 |
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Maybe waste some extra polys on the headlights?
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#45 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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![]() Another one for you, the top of the wheel arch this time. Doesn't look the same from that perspective. Looking at those again the tyres seem too square-ish and the hinges too small on the door. And dont waste polys, you will waste performance. Model what needs to be modeled, but no more. |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#46 |
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PR Artwork Team
![]() Join Date: May 2006
Posts: 3,950
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#47 |
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Retired PR Developer
![]() Join Date: Feb 2007
Posts: 1,113
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Thanks for the feedback Johnny, being fix immediately. The tires and hinges has already been noted and fixed in the most recent revision. Good Eye
(Still need wheel well fix) ![]() Yeah, I'm not going to model the headlight, bumpmaps/ texture should be ample. though I need to focus more on the wheels... the side of the tires are looking a little too square. Anyone know a trick to making them smoother without wasting an ungodly number of polys? |
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Last edited by PRC_Heavy_Z; 04-29-2008 at 12:13 AM..
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#48 | |
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PR Mapper Team
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Quote:
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#49 |
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Retired PR Developer
![]() Join Date: Feb 2007
Posts: 1,113
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New wheel well and other adjustments:
![]() I'll try it out and see what I can do with the head lights, if it takes up too much polys, I'm going to drop it... It's a really minor detail in my opinion and the wheel currently has more priority than the lights in terms of the poly count. But I'll try it out. BTW, How was the metal grill done on the CR2 (that's the Challenger 2 right?) ? did they model it or was it just a texture? Edit: Doing major tweaking to cut down the polys... currently the model is at 5501 Poly... I plan to add more stuff (try headlights, hi-poly wheels, hi-poly interior...) so I'm going to cut all unnecessary crap from the model... I've got a back-up of the most advance stage before going on in case if everything goes to hell or the result is horrid. This may take awhile... My goal is to have this done in 48h |
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Last edited by PRC_Heavy_Z; 04-29-2008 at 03:07 AM..
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#50 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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An Idea for the lights:
perhaps if you put a polgon infront of them then skinned it to be like a mesh, with transparent parts, it would save you the trouble of modeling the mesh thingy, maybee two layers would give it a good 3d effect? The other things look a lot better too. Nice job. |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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