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Old 04-25-2008, 10:52 AM   #41
zangoo

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i havent seen anycode to increase the lock range of a target object, just change the lock range of the weapon.
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Old 04-25-2008, 11:11 AM   #42
[R-COM]Glimmerman
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Looks good

Cheers,
Glimmer


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Old 04-25-2008, 11:12 AM   #43
[R-MOD]Cp
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laser targets embeded in all the vehicles a la vanilla is a big no no, even if HATs and choppers would have micro sized lock angles it would still bring the CAS jets back to a 0.6 wtfbbqlonewolfsdream state.


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Old 04-25-2008, 11:30 AM   #44
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looks great, although i notice its not a 2 "stage" motor, just 2 motors angled slightly out (as you see in the canadian test video before it starts to whirl (look REALLY close))

a 2 stage motor has 2 seperate motors that are alight at different times, the 1st motor fires up, burns out, then the second fires up and burns out.

you have actually done a really good job as you haven't made a 2 stage motor (as you stated in the first clip) but a single motor (with a lot of fire ) which is replica to the canadian army model.

but as stated the spin is not there (not important although it would be cool) and it is clearly going to be a challenge. maybe (only maybe) you black out 2 triangles and have them rotate backwards slowly? if its even possible it would look just like a car wheel when motion tricks make the wheel look like its spinning backwards
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Old 04-25-2008, 12:56 PM   #45
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Quote:
Originally Posted by Cp20000 View Post
laser targets embeded in all the vehicles a la vanilla is a big no no, even if HATs and choppers would have micro sized lock angles it would still bring the CAS jets back to a 0.6 wtfbbqlonewolfsdream state.
thing is you can make it so if the player goes off the target for even 0.1 sec they wont be able to lock, so a chopper would have to hover, then the gunner would have to follow the tank for 5sec, then they could shoot and it would work, it would be close to what we have right now just less skill to use.
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Old 04-25-2008, 01:19 PM   #46
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thing is you can make it so if the player goes off the target for even 0.1 sec they wont be able to lock, so a chopper would have to hover, then the gunner would have to follow the tank for 5sec, then they could shoot and it would work, it would be close to what we have right now just less skill to use.
Exactly, as stabilization can“t be added and we are going the route of realistic AA, then we need realistic helicopter CAS and hellfires.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 04-25-2008, 02:06 PM   #47
[R-MOD]Cp
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Quote:
Originally Posted by zangoo View Post
thing is you can make it so if the player goes off the target for even 0.1 sec they wont be able to lock, so a chopper would have to hover, then the gunner would have to follow the tank for 5sec, then they could shoot and it would work, it would be close to what we have right now just less skill to use.
Yes, I didnt say you couldnt do that. What I said was that if you did that, laser designation by SOFLAM would get thrown out the window, All targets would Allways be painted and CAS jets wouldnt need any teamwork what so ever to bomb targets. it would be 0.6 64 player kashan all over again


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Old 04-25-2008, 09:10 PM   #48
[R-DEV]Drav
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simply including the flame will make my day
Fludblud get ready to be happy....

YouTube Video



Shame youtube is rubbish quality. Its not quite perfect but its close no?

Had a big setback with the optics today, when I realised that I will have to build a whole new model to put my lovely sight into, as EA wont let anyone alter their their models, and the sights are built into the model. Bummer, especially as pretty much everything is done apart from that! I only started editing this as I thought it would be quick. So, do I build a whole new model just to put some sights in? Or has anyone got a crafty solution?
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Last edited by [R-DEV]Drav; 04-25-2008 at 09:22 PM..
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Old 04-25-2008, 09:16 PM   #49
Howitzer

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THAT is cool good job mate
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Old 04-25-2008, 10:47 PM   #50
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Originally Posted by Mescaldrav View Post
Fludblud get ready to be happy....

YouTube Video



Shame youtube is rubbish quality. Its not quite perfect but its close no?

Had a big setback with the optics today, when I realised that I will have to build a whole new model to put my lovely sight into, as EA wont let anyone alter their their models, and the sights are built into the model. Bummer, especially as pretty much everything is done apart from that! I only started editing this as I thought it would be quick. So, do I build a whole new model just to put some sights in? Or has anyone got a crafty solution?
Marry me
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