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#31 |
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PR Artwork Team
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I know, but PR doesnt use laser target objects embedded in the vehicles any more. As you explained above the laser designators would be useless, as all the vehicles would be marked already. This is why armour has no warning tone any more when you point an AT at them, as the wireguided system uses the laser target object (a little green box you see in the bomber as co pilot on vanilla) to set the alarm off.
This is no bad thing, but it makes it very hard to make something that can lock a tank up now, as there is no invisible box that says, 'I'm a tank, shoot me' Anyway, theres a few things to sort out with this. Someone who has used a MILAN has hinted that a wire guided missile is not quite as manoeverable as this, so I am going to reduce how sharply it can change direction. It will still guide perfectly on moving targets, but wont be able to spin on a dime, sidewinder style. Which makes sense I think. The optic reticule is done, I just want to have a fiddle some more and see if I can get the flame effect any better. Anyway, I'll stick some footage up in the next couple of days when its all done and see if any devs want to take a look at the finished package..... |
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#32 |
![]() Join Date: Oct 2007
Posts: 1,201
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#33 |
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Retired PR Developer
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This is beautiful! Great job!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#34 | |
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Retired PR Developer
![]() Join Date: Sep 2006
Posts: 655
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#35 |
![]() Join Date: Aug 2007
Posts: 313
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#37 |
![]() Join Date: Jan 2008
Location: Los Angeles
Posts: 177
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Wow, I love the effects and the speed decrease is much more realistic. Great work!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Perpetual peace is a futile dream." - General George S. Patton |
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#38 |
![]() Join Date: Jan 2008
Posts: 82
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So let me see if I have this straight. The SRAW is IRL not directly controled ny the firer. Could the SRAW be made to act in a fashion similar to the Hellfire such that it would guide onto a soflam mark? If so then in order to use it properly, a two man team would be required (more realistic). A plus to this would be that in insurgent/mlitia mode, if the insurgents/militia somehow snagged one, it would be useless without snagging a kit with SOFLAM as well(also more realistic). Please let this be possible?
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Last edited by nathanator8811; 04-25-2008 at 05:05 AM..
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#39 |
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PR Artwork Team
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Hey Nath, ye what you have described is totally possible. Its not how a SRAW works, so couldnt be modelled as one, but I've been looking at doing this for a different missile if SRAW is too hard to make work. The problem is I cant find a real world AT missile system that uses this method!
Anyone? |
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#40 | |
![]() Join Date: Jun 2007
Posts: 3,941
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Basicly, for hellfires and SRAW make it like Zangoo said, so that it can lock on with a small angle, so you have to hold the crosshair on it for a while. Maybe make the missile turn rate for the hellfire (not sure about SRAW) enought o be able to hit from the air well, but the lock on angle very small. | |
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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