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#21 |
![]() Join Date: Sep 2007
Location: Central Connecticut
Posts: 642
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This is very nice.
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#22 |
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PR Artwork Team
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Thanks for the input!
So, things to work on might be improving the flame effect to try an imitate the twirling better, and maybe cutting the smoke earlier. I did put the longer smoke trail in to make it easier for the target to see/avoid, but maybe with a big flaming trail, that might not be necessary. Guess that would have to be tested. The new optic is almost finished, will put a screenshot up when it is.... |
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#23 |
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PR Artwork Team
![]() Join Date: May 2006
Posts: 3,950
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http://www.realitymod.com/forum/f10-...ights-etc.html
you have A LOT of good reference for sights there , maybe they can help keep the good work! |
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#24 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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well i did try to make the sraw before, got it to work nice, had the 2 stage thing but no effect change. i made it so it shot a missile that would lock onto the laser tagret on a tank, but the sraw would have a lock angle of around 0.1 so the player had to track the vehicls for 5 sec due to the lock time, the missile also had a very small lock angle to avoid people just shooting without having to track the vehicle. this way works great but there is only 3 diffrent types of tracking, there is heat, laser and unique. heat and laser can be used as target objects, but there is no network code for the unique so that can only be client side. so if you add a laser target to a tank people will have no reason to use the soflam.
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#25 | |
![]() Join Date: Jun 2007
Posts: 3,941
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#26 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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umm i dont think you could make the soflam do that. only if we could add diffrent kinds of target objects we could do so much, like missiles that explode over the tank, but i can only dream.
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#27 |
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this sounds really great. Unfortunately I can't view YouTube videos atm, but I can only dream till next weekend.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#28 |
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PR Artwork Team
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ye so few target objects is a right f**ker that seriously limits you being clever. Cant use heat seeking as its tied up for the jets, theres no laser target objects on tanks so cant use that either. The way I have made the SRAW so far is to use the laser designator off the binos and have the SRAW designate the target itself, then fire at it. However, it needs a bit of refinement. I have got missiles to explode over the tank working tho
Oh, and, Thanks Sicario! Got a few decent references now.... |
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Last edited by [R-DEV]Drav; 04-24-2008 at 08:53 PM..
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#29 |
![]() Join Date: Aug 2007
Posts: 313
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Very cool, can't wait to see more.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#30 | |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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Quote:
you can add a laser object to a tank with 1 line of code. | |
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| Tags |
| anti, coding, improved, tank |
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