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Old 04-24-2008, 11:53 AM   #11
Cyrax-Sektor

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Very nice! Lot of people were complaining about guiding it, and it was too fast for the user and receiver.


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Yay PR!
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Old 04-24-2008, 12:09 PM   #12
Mora

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The missile seem to be slow.. it may be realistic but still..


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Old 04-24-2008, 12:27 PM   #13
fludblud

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looks nice, pity we cant really have the distinctive twirling effects of the real thing


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Old 04-24-2008, 12:28 PM   #14
[R-DEV]Drav
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Quote:
Originally Posted by Mora View Post
The missile seem to be slow.. it may be realistic but still..
Its just a long way away dude! Looks slow in the viewfinder as you are right behind it....
Also, the Eryx isnt the fastest missile in the world. The SRAW Predator (the US HAT in the game) is twice as fast, taking only 2 1/2 seconds to hit 600m. I have started work on that too, but its quite different to the Eryx, and a bit harder to make work, mainly as its not guided by the operator. However, if you want REALLY fast, you have to look to TOW, which is an absolute monster, but not a handheld system.

Quote:
looks nice, pity we cant really have the distinctive twirling effects of the real thing
And as for the twirling, theres no way i know of to make the missile itself weave around like the real thing. I may be able to do more with the flame effect to make it look more authentic...
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Last edited by [R-DEV]Drav; 04-24-2008 at 08:57 PM..
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Old 04-24-2008, 12:31 PM   #15
HellDuke

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Nice... A very good job indeed mate

“Respond intelligently even to unintelligent treatment.” - Lao Tzu

Never heard of Lithuania? Territory
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!!!
Yes I know the map is old, but that doesn't really matter now does it?
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Old 04-24-2008, 12:35 PM   #16
markonymous

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perfect! thats what it definitely should be like!


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Old 04-24-2008, 02:52 PM   #17
hall0

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Great work

The top down attack realy rocks.
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Old 04-24-2008, 03:15 PM   #18
Scot
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good work, hopefully DEVs will implement this in 0.8???


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Old 04-24-2008, 03:25 PM   #19
jakeobryan
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nice one! but the first second when the missile hasnt ignited yet looks a bit weird (too linear with no gravity) but i think that is not possible due to physics limit of the game.

nice work mate! like to see it in 0.8!
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Old 04-24-2008, 04:27 PM   #20
Waaah_Wah
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The smoke trail stays there for too long..

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Last edited by [R-DEV]OkitaMakoto; 11-13-2008 at 10:08 PM..
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