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#11 |
![]() Join Date: Oct 2007
Location: San Antonio, TX
Posts: 1,038
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Very nice!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Yay PR! |
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#12 |
![]() Join Date: Aug 2007
Posts: 2,621
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The missile seem to be slow.. it may be realistic but still..
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. -
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#13 |
![]() Join Date: Oct 2007
Posts: 1,201
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looks nice, pity we cant really have the distinctive twirling effects of the real thing
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#14 | |
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PR Artwork Team
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Its just a long way away dude! Looks slow in the viewfinder as you are right behind it....
Also, the Eryx isnt the fastest missile in the world. The SRAW Predator (the US HAT in the game) is twice as fast, taking only 2 1/2 seconds to hit 600m. I have started work on that too, but its quite different to the Eryx, and a bit harder to make work, mainly as its not guided by the operator. However, if you want REALLY fast, you have to look to TOW, which is an absolute monster, but not a handheld system. Quote:
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Last edited by [R-DEV]Drav; 04-24-2008 at 08:57 PM..
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#15 |
![]() Join Date: Apr 2007
Location: Vilnius, 26 kilometres south of Europe center
Posts: 607
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Nice... A very good job indeed mate
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“Respond intelligently even to unintelligent treatment.” - Lao Tzu
Never heard of Lithuania? Territory To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. !!! Yes I know the map is old, but that doesn't really matter now does it? To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#16 |
![]() Join Date: Oct 2007
Location: Göteborg, Sweden
Posts: 1,490
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perfect! thats what it definitely should be like!
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#17 |
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Great work
The top down attack realy rocks. |
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#18 |
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good work, hopefully DEVs will implement this in 0.8???
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#19 |
![]() Join Date: Oct 2007
Posts: 14
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nice one! but the first second when the missile hasnt ignited yet looks a bit weird (too linear with no gravity) but i think that is not possible due to physics limit of the game.
nice work mate! like to see it in 0.8! |
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#20 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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Last edited by [R-DEV]OkitaMakoto; 11-13-2008 at 10:08 PM..
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