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Old 03-07-2008, 05:47 AM   #1
[R-DEV]Chuc
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Default [Question] Getting GB kit geometry onto US soldier geo?

I want a straight up answer.. is it possible? I've run through and edited the .con files and only ended up with crashes in bf2editor.


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Old 03-07-2008, 06:09 AM   #2
[R-DEV]Rhino
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the geom like hats, gillie suits, HAT on there back etc is all part of the player model, so no you cant.


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Old 03-07-2008, 06:10 AM   #3
[R-DEV]ZZEZ
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You want US soldiers with GB kit geomtry?
Inside map Init.con, change the kits to GB and soldier to US..done..
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Old 03-07-2008, 06:10 AM   #4
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Righto, the same applies to the webbing?


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Old 03-07-2008, 06:43 AM   #5
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ah I thought you meant just get a british hat or something onto a US player model

ye in the maps init.con file has a list of the kits, and the player mesh each kit spawns with.


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Old 03-07-2008, 06:57 AM   #6
[R-DEV]Chuc
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Hmm.. unfortunately its not working, the US guys keep spawning with US meshes.. It doesn't work either in editor, however MEC, insurgents and militia seem to be able to equip kit meshes from other factions. Everyone else is locked to their own respective faction's kits..


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Old 03-07-2008, 07:04 AM   #7
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Chuc that doesnt work that way.
Soldier model is just soldier model, no hat no backpack no helmet.
All these things are decided by kit geomtry - for example IDF soldiers are EU soldiers using MEC kits.
So to achieve what you want you need to use the GB kits[clone & modify as needed] on us soldiers[again clone & modify as needed].
What soldier gets what kit is decided by the mapper
Heres how you edit it in the Init.con of map
Quote:
gameLogic.setKit 1 2 "KIT NAME" "SOLDIER NAME"

gameLogic.setKit 1 3 "HAMAS_Demolition_Expert" "demolition_expert"
gameLogic.setKit 2 3 "IDF_Medic" "IDF_soldier"
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Old 03-07-2008, 08:41 AM   #8
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Thanks! it works, however.. serious alignment/clipping issues and the pure fact that the brit bowl helmets don't suit the adf, that I'm not gonna go on with this :P

Unless there's a way to edit the meshes.

Here's the craziness that resulted.



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Last edited by [R-DEV]Chuc; 03-07-2008 at 09:06 AM..
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Old 03-07-2008, 09:29 AM   #9
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that doesnt look half bad. you pretty much outlined what doesnt look right (clipping/alignment), but are there also lightmap issues? it seems like the models have no shadows?


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Old 03-07-2008, 09:35 AM   #10
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Well I do have lighting on low and shadows turned off.. but atm the general consensus is not to go any further without any modelling intevention.


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