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Old 01-01-2008, 04:09 PM   #21
[T]Terranova7

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Quote:
Originally Posted by Prydain View Post
Nope, its a bit like the Saxon, without the Buffel style open suspention.

Also, why have you named yourself Irish? Your American arn't you?
Only thing about it is that the Vodnik, with its' true to life specs eats the Humvee for breakfast. A 14.5mm turret will rip soft targets to shreads. Add to the fact that it's supposed to be amphibious (Something the devs have avoided thus far, I'm guessing for balance reasons) then it gains an advantage in mobility. This thing is like a hybrid between armored support vehicles and IFVs, like the offspring of a van and a BMP.

I would personally like to see the Vodnik ingame in its' true form, as opposed to the reduced version ingame right now. For balance purposes, a lesser jeep such as the FAV could be used on maps where an amphibious, 14.5mm wielding monster would create balance issues.


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Old 01-02-2008, 08:11 PM   #22
[R-DEV]Tonnie
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no more getting shot in the back!!!


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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 01-03-2008, 09:00 AM   #23
Maxfragg

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any news on this baby ?


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Old 01-03-2008, 03:55 PM   #24
[R-DEV]77SiCaRiO77
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still reducing some polys and addind some thing missed , like the doors hinges and that .

then the UV map , yay!(?)
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Old 01-06-2008, 11:10 AM   #25
[R-DEV]77SiCaRiO77
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exported to the editor! im happy



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Last edited by [R-DEV]77SiCaRiO77; 01-06-2008 at 12:37 PM..
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Old 01-06-2008, 11:15 AM   #26
[R-DEV]Pride
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wow, nice work


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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
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Old 01-06-2008, 11:23 AM   #27
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cool!Looks very nice


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[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
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Old 01-06-2008, 11:36 AM   #28
Maxfragg

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very nice, any comment of the devs if they want it ingame ?


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Old 01-06-2008, 11:44 AM   #29
Z-trooper
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Holy shit dude. good work! but is it exported as a vehicle or as a static? cause if its a vehicle, where did you find the hirachy/tutorial for it?

"Without geometry, life is pointless"
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Old 01-06-2008, 12:09 PM   #30
[R-DEV]77SiCaRiO77
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you can find the tutorial in this page

http://www.doomlab.com/bf2info.html

its called "Building Car Tut - Max" and "Importing Car Tutorial".

well, the car is very buggy , it act like a bike , and for some reason , its 3 meters above the ground :/, but at least i can drive it
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Last edited by [R-DEV]77SiCaRiO77; 01-06-2008 at 12:30 PM..
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