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#21 | |
![]() Join Date: Jun 2005
Posts: 1,073
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Quote:
I would personally like to see the Vodnik ingame in its' true form, as opposed to the reduced version ingame right now. For balance purposes, a lesser jeep such as the FAV could be used on maps where an amphibious, 14.5mm wielding monster would create balance issues. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Member of To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#22 |
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PR:BF2 Developer
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no more getting shot in the back!!!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#23 |
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any news on this baby ?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#24 |
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PR Artwork Team
![]() Join Date: May 2006
Posts: 3,950
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still reducing some polys and addind some thing missed , like the doors hinges and that .
then the UV map , yay!(?) |
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#25 |
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PR Artwork Team
![]() Join Date: May 2006
Posts: 3,950
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exported to the editor! im happy
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Last edited by [R-DEV]77SiCaRiO77; 01-06-2008 at 12:37 PM..
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#26 |
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PR Artwork Team
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wow, nice work
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
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#27 |
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cool!Looks very nice
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah* |
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#28 |
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very nice, any comment of the devs if they want it ingame ?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#29 |
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Retired PR Developer
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Holy shit dude. good work! but is it exported as a vehicle or as a static? cause if its a vehicle, where did you find the hirachy/tutorial for it?
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"Without geometry, life is pointless"
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#30 |
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PR Artwork Team
![]() Join Date: May 2006
Posts: 3,950
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you can find the tutorial in this page
http://www.doomlab.com/bf2info.html its called "Building Car Tut - Max" and "Importing Car Tutorial". well, the car is very buggy , it act like a bike , and for some reason , its 3 meters above the ground :/, but at least i can drive it |
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Last edited by [R-DEV]77SiCaRiO77; 01-06-2008 at 12:30 PM..
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| Tags |
| gaz, vehicle, vodnik, wip |
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