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Old 05-12-2008, 09:18 PM   #91
AirCasper

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Default Re: [WIP] GAZ-39371 Vodnik

Quote:
Originally Posted by [R-CON]GeZe View Post
For the colours, you should use the same ones as the other MEC vehicles, so it fits in with them. It will look weird having all the MEC vehicles, then suddenly the Vodnik all different.
Yeh, But the thing is;

If I recall correctly, isn't someone redoing all of the MEC camo skins?
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Old 05-12-2008, 09:46 PM   #92
GeZe
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Default Re: [WIP] GAZ-39371 Vodnik

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Originally Posted by AirCasper View Post
Yeh, But the thing is;

If I recall correctly, isn't someone redoing all of the MEC camo skins?
That would be me... but it will not be done for .8, or maybe even at all, so I would not go with that. If I do get completed, it will be fairly easy to change the colour of this to match mine, as you will have the PSDs.

Just make it look like the current MEC skins for now.


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Old 06-10-2008, 06:18 PM   #93
[R-DEV]77SiCaRiO77
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Default Re: [Vehicle] GAZ-39371 Vodnik [WIP]

well, since i was a litle bored , i decided to make some work in my vodnik skin (note , this is not the final skin , witch AirCasper is doing) and also add some fancy ways of render i just learned



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Old 06-10-2008, 06:19 PM   #94
LekyIRL

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Default Re: [Vehicle] GAZ-39371 Vodnik [WIP]

Looks sweet,rendered in Max? Or is that in the Editor?


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[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
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Old 06-10-2008, 06:19 PM   #95
DeltaFart

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Default Re: [Vehicle] GAZ-39371 Vodnik [WIP]

sweet man hope this makes us bring in the up armored HMMWV
anyway to make teh side hatch open up so one can shoot out it?


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Biggest time killer :P

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Old 06-10-2008, 06:30 PM   #96
[R-DEV]77SiCaRiO77
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Default Re: [Vehicle] GAZ-39371 Vodnik [WIP]

Quote:
Originally Posted by LekyIRL View Post
Looks sweet,rendered in Max? Or is that in the Editor?
max

Quote:
Originally Posted by DeltaFart
anyway to make teh side hatch open up so one can shoot out it?
yes , but then I will have to made an interior for the pasangers area witch will increase the polycount and also i will have to reUVmap it and i dont want to
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Old 06-10-2008, 06:37 PM   #97
Charlie!

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Default Re: [Vehicle] GAZ-39371 Vodnik [WIP]

WHOA!
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Old 06-10-2008, 06:37 PM   #98
[R-DEV]crazy11
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Default Re: [Vehicle] GAZ-39371 Vodnik [WIP]

That looks really good!


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Old 06-10-2008, 06:39 PM   #99
Charlie!

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Default Re: [Vehicle] GAZ-39371 Vodnik [WIP]

You should get a job for teh EA/Dice and rule the world wih better armored cars!
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Old 06-10-2008, 06:39 PM   #100
[R-CON]Tomato-Rifle
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Default Re: [Vehicle] GAZ-39371 Vodnik [WIP]

cant wait to try that out! the new and improved icecream truck!


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