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#1 |
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Retired PR Developer
![]() Join Date: May 2006
Posts: 4,305
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how do i make the reference pictures (front , top , rear ,etc) looks better when modeling ? they looks very low detailed , and is almos impossible to use them as reference since they are all "pixelated" .
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#2 |
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Banned
![]() Join Date: Jan 2006
Posts: 1,214
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actual files could either be too big or too small, there are other ways to make em better too
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#3 |
![]() Join Date: Aug 2006
Posts: 5,884
Location: EVE Online
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Make sure that the plane is the same size as the picture.
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#4 |
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Retired PR Developer
![]() Join Date: Jul 2006
Posts: 889
Location: Home?
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Go to Customize > Preferences > Viewports > Confugure Driver
There should be settings called ‘Background Texture Size’ and ‘Download Texture Size’. Set them both to max setting it allows (probably 1024 and 512). You can try if the ‘Match Bitmap Size as Closely as Possible’ option helps You’ll probably have to restart max before any of these take effect. |
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#5 |
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Retired PR Developer
![]() Join Date: May 2006
Posts: 4,305
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thats the solution!
thanks vaiski |
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#6 | |
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Retired PR Developer
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Quote:
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"Without geometry, life is pointless"
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#7 |
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Retired PR Developer
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... you have just made my modeling life soooooo much easier. Now there will be fewer guesstimations
EDIT: oh no |
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"Without geometry, life is pointless"
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#8 |
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Retired PR Developer
![]() Join Date: Jul 2006
Posts: 889
Location: Home?
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No problem
Hehe, can't really think of any There is a pretty good general 3ds tips thread on cgtalk though: http://forums.cgsociety.org/showthread.php?f=6&t=160223 Some useful stuff there but its pretty long read. |
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#9 | |
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Retired PR Developer
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Quote:
OFF TOPIC: I just finished learning rigging static models and weighting them... well lets just say that my tyrannosaur (wip) will come alive soon, with "organic" animations :P I am so thrilled right now I cant even describe it. Its the biggest thrill I have had with modeling since I just started out. I wont reveal my final model (which looks nothing like this one) before its all done and animated, but here is a VERY VERY VERY old WIP render of it :P (the stage it is at right now it looks nothing like this. this was an old way I used to rig models using other objects, but weighting stuff is teh win ![]() I started the model as my 3rd model ever. I have updated it over time due to me learning new stuff. Because of this I have made about 4 different heads alone. The one seen on this render is no. 3... | |
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"Without geometry, life is pointless"
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#10 |
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Heh, it looks eally good ,but are those separate boxes? T-rex is my fav
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