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Old 12-28-2007, 03:16 PM   #1
77SiCaRiO77
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Default [Question] quick 3dmax question

how do i make the reference pictures (front , top , rear ,etc) looks better when modeling ? they looks very low detailed , and is almos impossible to use them as reference since they are all "pixelated" .
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Old 12-28-2007, 03:29 PM   #2
mrmong
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actual files could either be too big or too small, there are other ways to make em better too
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Old 12-28-2007, 05:45 PM   #3
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Make sure that the plane is the same size as the picture.


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Old 12-28-2007, 06:13 PM   #4
Vaiski
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Go to Customize > Preferences > Viewports > Confugure Driver

There should be settings called ‘Background Texture Size’ and ‘Download Texture Size’. Set them both to max setting it allows (probably 1024 and 512).

You can try if the ‘Match Bitmap Size as Closely as Possible’ option helps

You’ll probably have to restart max before any of these take effect.


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Old 12-28-2007, 06:42 PM   #5
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thats the solution!

thanks vaiski
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Old 12-29-2007, 11:55 AM   #6
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Quote:
Originally Posted by [R-DEV]Vaiski View Post
Go to Customize > Preferences > Viewports > Confugure Driver

There should be settings called ‘Background Texture Size’ and ‘Download Texture Size’. Set them both to max setting it allows (probably 1024 and 512).

You can try if the ‘Match Bitmap Size as Closely as Possible’ option helps

You’ll probably have to restart max before any of these take effect.
you always have the answers thanks mate. I've always thought it just made it look crappy in the viewports because it was a work space...


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"Without geometry, life is pointless"
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Old 12-29-2007, 04:40 PM   #7
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... you have just made my modeling life soooooo much easier. Now there will be fewer guesstimations it helps soo much. got any other tips while you are at it?

EDIT:

oh no now a voice in my head forces me to update all my models to be more accurate..


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"Without geometry, life is pointless"
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Old 12-29-2007, 08:03 PM   #8
Vaiski
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No problem

Quote:
Originally Posted by Z-trooper View Post
got any other tips while you are at it?
Hehe, can't really think of any
There is a pretty good general 3ds tips thread on cgtalk though: http://forums.cgsociety.org/showthread.php?f=6&t=160223
Some useful stuff there but its pretty long read.


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Old 12-29-2007, 08:16 PM   #9
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Quote:
Originally Posted by [R-DEV]Vaiski View Post
No problem



Hehe, can't really think of any
There is a pretty good general 3ds tips thread on cgtalk though: http://forums.cgsociety.org/showthread.php?f=6&t=160223
Some useful stuff there but its pretty long read.
Alright, thanks mate I really appriciate it!

OFF TOPIC: I just finished learning rigging static models and weighting them... well lets just say that my tyrannosaur (wip) will come alive soon, with "organic" animations :P I am so thrilled right now I cant even describe it. Its the biggest thrill I have had with modeling since I just started out.

I wont reveal my final model (which looks nothing like this one) before its all done and animated, but here is a VERY VERY VERY old WIP render of it :P (the stage it is at right now it looks nothing like this. this was an old way I used to rig models using other objects, but weighting stuff is teh win ).



I started the model as my 3rd model ever. I have updated it over time due to me learning new stuff. Because of this I have made about 4 different heads alone. The one seen on this render is no. 3...


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Old 12-29-2007, 10:11 PM   #10
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Heh, it looks eally good ,but are those separate boxes? T-rex is my fav


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