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#81 |
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well done cheese
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#82 |
![]() Join Date: Mar 2007
Posts: 1,018
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wow looks great you need to fix the polys count to fit into the bf2 engine !
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#83 |
![]() Join Date: Aug 2006
Location: EVE Online
Posts: 6,106
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7000 tri's isnt that much, as long as you have good LOD's it will be fine
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#84 |
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PR Artwork Team
![]() Join Date: May 2006
Posts: 3,950
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thats a question I alwayas like to ask:
how many lods can you have per vehicle? |
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#85 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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That's a very sexy model cheeseman. For such a sexy model I'm sure you can figure out how to make everyone happy.
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[R-CON]creepin - "because on the internet 0=1" |
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#86 |
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PR Artwork Team
![]() Join Date: Nov 2006
Location: Toronto, Ontario, Canada
Posts: 1,248
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Thanks for the comments guys. I'm sure I can cut down on the Tri count one way or another, but worse things worse it'll finish at 7500 Tris? I know it’s a bit of a high number in comparison to the recommended Tri count for that category of vehicle in BF2, but I’m sure peoples computers these days can handle what was recommended almost 3 years ago for the BF2 engine.
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#87 |
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i know mine can! and i cant wait to see this ingame!
*pops smoke n speeds off in up armored* whats next? 40mm nade variant? |
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A-10, EX PR Tester, Moderator, Public Relations. . To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
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#88 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,649
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"40mm GL Variant"
overpowered. And Unbalancing. Cant be in PR. |
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#89 |
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Forum Moderator & Tester
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"A mind is like a parachute. It doesn't work if it is not open." - Frank Zappa
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3 |
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#90 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,649
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| hmmwv, uparmored, vehicle, wip |
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